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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#256 | ||
Navy Seal
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![]() Each time it happens - the player normally fixes it by adjusting their mods. It realy should not make any difference - but try uninstalling harbour pilot before moving or adjusting TDWs UI and the put harbour pilot back afterwards. Quote:
![]() Also what about Bergen - add inbound to that one too? |
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#257 | |
Navy Seal
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#258 | ||
Stowaway
Posts: n/a
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![]() If possible, how about as far as where the word Skagerrak is on the map? And then an inbound from there as well if possible. As for Bergen, why not while we're at it, but only if you have the time. I would appreciate it and I'm sure others would as well. Is there already an outbound for Bergen? Thanks for your help! Cheers! |
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#259 |
Navy Seal
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Harbout Pilot update to v2.9
see post 1 ![]() This update will add a new route for Kiel. This will be helpful as OHIIv1.8 will take you back to Kiel to collect your new boat when you get upgraded to VIIC and C/41 Kiel Harbour Skagerrak Route Outbound Here you start in the bunker of Kiel Harbour and you use this one as you would any other pilot script. Pilot will navigate your boat out of the harbour and north though Skagerrak. Harbour Pilot will leave your boat as you reach the North Sea. As with harbour pilot, you can adjust TC straight away. x256 is recommended. Messages warning you of upcoming traffic will be displayed. Once you have reached the North Sea TC will drop to x1 and a message will be diplayed allowing you to plot your next waypoint. Inbound With inbound you must position your u-boat within the 100KM circle shown below. ![]() Pilot will navigate you back Skagerrak and down to Kiel harbour for you to dock. The waypoint resume setting for this one is set very high. This will also allow you to start the script anywhere within the route and your boat will head for the nearest set point and continue. ![]() |
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#260 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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Many thanks, Trevally
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__________________
Download: MMM v0.5 (in parts) Download: MMM v0.5 AIO Download: MMM patch for OHII v1.8 & MMM VIIC41 for OHII v1.8 v0.5 |
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#261 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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Hi Trevally, many thanks for update!
![]() As for previous version of "Harbour Pilot" - I've noticed, that the pilot function could not be enabled/continued after loading the game with saved running scripts inside Kiel Channel. The first report that time was "the pilot will route You....", then in half of a minute the message 'pilot is offboard' appeared. Is it a known bug and is it fixed in new version? ![]() |
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#262 | |
Navy Seal
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![]() Thanks for the report, I did not know of this issue. I will test this to see what is wrong - It could be that the range to your next waypoint was to far for the settings within the script. With the canal having so many turns - I had waypoint resume set low, but I will see if it is the reason. Can you confirm that you are using the most up to date of TDWs UI ![]() |
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#263 | |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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#264 | ||
Navy Seal
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Just tested Kiel Outbound and after a save load, waypoint resume worked.
I then tested a few times stopping and starting the script. Each time the script worked as it should. Here is the resume well into the canal Quote:
here is one I tried just before the one above. As you can see it wanted to go to waypoint 0 where it should have picked 9 or 10. Could this be because it was outside the set resume limit for this one of 1000m ![]() Quote:
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#265 | |
Black Magic
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#266 | |
Black Magic
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if dist <= self.waypointresume: I check to see if distance between uboat's current position and waypoint is less than or equal to the waypoint resume distance. If one is found great, if one isn't problem. The if one isn't is the omission - I never check to see what is the closest waypoint - instead I say go to waypoint 0. I'll fix this ![]() |
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#267 | |
Black Magic
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![]() I haven't tested it because I'm not at my gaming computer so you'll have to let me know the results ![]() |
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#268 |
Ace of the deep .
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feedback , applied the patch . Started a test career leaving kiel and travelled along the kiel canal for 5 klms using the kiel harbor and canal outbound script . Saved the game and exited . Reloaded the save and applied the kiel harbor and canal outbound script again . The sub wants to turn around and head back to kiel . I have noticed that if you use the outbound script by unenabling and enabling it will work (i guess the sub has to be close to a waypoint<guess) . Ok , if i enable the outbound script and the sub heads back to kiel , i then just stop the script and then enable it again . When the sub gets to a waypoint it then turns around and heads the right way outbound . Hope this helps .
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#269 | |
Black Magic
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#270 | |
Ace of the deep .
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