SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-11-12, 03:21 AM   #1
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

Quote:
Originally Posted by Stormfly View Post
...just released

Stormys DBSM additional creaks and noises 1.0

this optional mod adds additional decent creaks and sub noises to SDBSM.

- works best if using SDBSM without the optional additional scary creaks enabled.
- changed (soften) "blunder Bernhards" sound sample.
- compatible with "PE more crew" mod.
"Blunder Bernhards"

Ahhh... More goodies. Thanks, Stormy!

On an unrelated issue (and point taken regarding the ice cream machines ), I tried getting the clean-shaven faces to be, well, clean-shaven by adding the MFCM after your SDBM which, in retrospect, was a bit foolish seeing as how you specifically say not to in your instructions and since I knew that it would overwrite your scripts, which would defeat the whole purpose of loading SDBM in the first place. But, hey, idle hands and all that, not to mention that I had to confirm that it was SDBM that put beards on the faces of most of my crew. Confirmed

Of course, I could have just asked, but what would be the fun in that?

Soooo... I pulled up MFCM and SDBM side by side to find out where they conflict, thinking that I could fix the problem myself and have your splendid mod AND the smooth faces. Surely I can't be all that helpless and God helps those who helps themselves, why should you have to do all the work for me and all that.

Except I was. I can't see any possible reason why your mod should add beards to my crew unless it's in the AI files somewhere, and that is WAY above my pay grade at this point.

I guess I'll either have to learn how to interpret those files or live with my bosun's goatee which, at least, isn't near as bad as having to live with the cook's fiddling.
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 03-11-12, 03:49 AM   #2
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by misha1967 View Post
"Blunder Bernhards"

Ahhh... More goodies. Thanks, Stormy!

On an unrelated issue (and point taken regarding the ice cream machines ), I tried getting the clean-shaven faces to be, well, clean-shaven by adding the MFCM after your SDBM which, in retrospect, was a bit foolish seeing as how you specifically say not to in your instructions and since I knew that it would overwrite your scripts, which would defeat the whole purpose of loading SDBM in the first place. But, hey, idle hands and all that, not to mention that I had to confirm that it was SDBM that put beards on the faces of most of my crew. Confirmed

Of course, I could have just asked, but what would be the fun in that?

Soooo... I pulled up MFCM and SDBM side by side to find out where they conflict, thinking that I could fix the problem myself and have your splendid mod AND the smooth faces. Surely I can't be all that helpless and God helps those who helps themselves, why should you have to do all the work for me and all that.

Except I was. I can't see any possible reason why your mod should add beards to my crew unless it's in the AI files somewhere, and that is WAY above my pay grade at this point.

I guess I'll either have to learn how to interpret those files or live with my bosun's goatee which, at least, isn't near as bad as having to live with the cook's fiddling.
beards...

if i you found some "unrelated" beard hairs in the cooks soup, search and compare text strings containing the word "beard", simply exchange those in my scripts with the MFCM original "beard strings".
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 03-11-12, 05:19 AM   #3
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

Quote:
Originally Posted by Stormfly View Post
beards...
OK, I'm obsessive-compulsive. Don't even get me started on the missing strawberries!

Quote:
Originally Posted by Stormfly View Post
if i you found some "unrelated" beard hairs in the cooks soup, search and compare text strings containing the word "beard", simply exchange those in my scripts with the MFCM original "beard strings".
I already did th... Wait a minute...

*Runs off to dig around in soup*

I'll be... You're a genius, Stormy. Who'd have thought there would be beard references in the CrewIdle script file? Certainly not me.

Ahhh... Clean-shaven crew! Soon I shall be the envy of the Kriegsmarine, Raeder himself will compliment me on the grooming habits of my men!

Now... Those strawberries...
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 03-11-12, 05:55 PM   #4
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by misha1967 View Post
Who'd have thought there would be beard references in the CrewIdle script file?
of course and especially with long beards, because the name of the script "CrewIdle" say`s it all
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 03-11-12, 09:05 PM   #5
Charlie901
XO
 
Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
Default

Can this mod be installed after OH II and TDW's UI Mods...?
Charlie901 is offline   Reply With Quote
Old 03-12-12, 02:19 AM   #6
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by Charlie901 View Post
Can this mod be installed after OH II and TDW's UI Mods...?
i wouldnt recommend that !

- OHII use a newer "sh.sdl" file which is based on SDBSM.
- TDW UI use special radio audio samples i created for TDW`s UI`s, they should overwrite SDBSM`s older radio samples.

- SDBSM`s optional TDW NEW UI`s config file after TDW NEW UI`s.
__________________
Stormy......

Stormfly is offline   Reply With Quote
Old 03-12-12, 06:03 AM   #7
Commander Mysenses
Navy Dude
 
Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
Default

Quote:
Originally Posted by Stormfly View Post
Quote:
Originally Posted by Charlie901
Can this mod be installed after OH II and TDW's UI Mods...?
i wouldnt recommend that !
Hang on... I'm a bit confused now (easily acheived!!).
I've got my modlist set out as per Sober's modlist; with NewUI's first, then OHII, then SDBSM sounds.
Is that wrong?
What breaks?
Has anyone told Sober?


Quote:
works best if using SDBSM without the optional additional scary creaks enabled.
So are these a direct replacement for Scary Creaks?

Is there a mod around that adds the sound of sinking merchants? I am hankering for the old death rattle sounds from Aces Of The Deep (ahhh... good times!)
Commander Mysenses is offline   Reply With Quote
Old 03-15-12, 07:32 AM   #8
schweini63
Watch
 
Join Date: Nov 2011
Posts: 16
Downloads: 48
Uploads: 0
Default

Quote:
Originally Posted by Stormfly View Post

Originally Posted by Charlie901
Can this mod be installed after OH II and TDW's UI Mods...?

i wouldnt recommend that !

- OHII use a newer "sh.sdl" file which is based on SDBSM.
- TDW UI use special radio audio samples i created for TDW`s UI`s, they should overwrite SDBSM`s older radio samples.

- SDBSM`s optional TDW NEW UI`s config file after TDW NEW UI`s.
Sorry, but now it's me to be a little bit confused...

At the beginning of these thread you wrote as follows:


...
- Mighty fine crew mod 1.21 (option crew with beards, and crash dive fix)
- TheDarkWraith`s new UI`s from 6.3.7 upwards. (It may also work with other UI´s but need missing menue commands linked to commands.cfg)

This sound mod now recommend additional mods:
- Avee`s "No magic skills" mod
- Athlonic's "MCCD" mod

Links for needed mods:
http://www.subsim.com/radioroom/showthread.php?t=163591
http://www.subsim.com/radioroom/showthread.php?t=166093

Links for recommended mods:
http://www.subsim.com/radioroom/showthread.php?t=164996
http://www.subsim.com/radioroom/showthread.php?t=166236

Install Stormy`s DBSM 1.3 using JSGME after the above mods are installed...
...

Would you say this ist a correct install order?

Magnum_Opus_v0_0_1
Magnum_Opus_v0_0_1 patch2
Shadow Improvement Mod
nVidia missing lights
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional louder engine sounds
Stormys DBSM SH5 v1.3 optional No Magic Skills mod german dialogs
Stormys DBSM additional creaks and noises 1.0
NewUIs_TDC_6_9_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights
NewUIs_TDC_6_9_0_ByTheDarkWraith
NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator
NewUIs_TDC_6_9_0_ERM_Reaper7_NightVision
NewUIs_TDC_6_9_0_jimimadrids_map_tools
NewUIs_TDC_6_9_0_New_radio_messages_German
NewUIs_TDC_6_9_0_WWIIInterface_by_naights
OPEN HORIZONS II_full v1.7
OHII v1.7 patch1
Stormys DBSM SH5 v1.3 optional TDW UI 6.9.0 options files
Dynamic Environment SH5 Basemod (realistic version) V2.1
Dynamic Environment SH5 Shallow Waters V2.1 Patch
Accurate German Flags
DEUTSCHMOD_1.0.4

Last edited by schweini63; 03-15-12 at 07:49 AM.
schweini63 is offline   Reply With Quote
Old 03-13-12, 01:20 AM   #9
mikaelanderlund
Captain
 
Join Date: Apr 2005
Location: Sweden
Posts: 529
Downloads: 267
Uploads: 0
Default

Quote:
Originally Posted by misha1967 View Post
"Blunder Bernhards"

Ahhh... More goodies. Thanks, Stormy!

On an unrelated issue (and point taken regarding the ice cream machines ), I tried getting the clean-shaven faces to be, well, clean-shaven by adding the MFCM after your SDBM which, in retrospect, was a bit foolish seeing as how you specifically say not to in your instructions and since I knew that it would overwrite your scripts, which would defeat the whole purpose of loading SDBM in the first place. But, hey, idle hands and all that, not to mention that I had to confirm that it was SDBM that put beards on the faces of most of my crew. Confirmed

Of course, I could have just asked, but what would be the fun in that?

Soooo... I pulled up MFCM and SDBM side by side to find out where they conflict, thinking that I could fix the problem myself and have your splendid mod AND the smooth faces. Surely I can't be all that helpless and God helps those who helps themselves, why should you have to do all the work for me and all that.

Except I was. I can't see any possible reason why your mod should add beards to my crew unless it's in the AI files somewhere, and that is WAY above my pay grade at this point.

I guess I'll either have to learn how to interpret those files or live with my bosun's goatee which, at least, isn't near as bad as having to live with the cook's fiddling.
Hi,

I would also like to have clean-shaven faces on my crew. Please send me your modified file.
mikaelanderlund is offline   Reply With Quote
Old 03-13-12, 08:16 PM   #10
Dwail
Sailor man
 
Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
Default

Hi, Stormfly. I'm an user of your awesome SDBSM Version 1.3 Mod. Today I watch your DEMO VIDEO 1 . And now, I have a problem: In your video I heard some words that I haven't hear until now, using your mod!!. This words appears in the next times of your video:

3:57
4:37 to 4:41
4:59 to 5:04

Please, can you revise the video and tell me what do you do to hear this "voices"?.

Thank You Very Much!! (i'm not english, sorry for my bad languaje)
Dwail is offline   Reply With Quote
Old 03-14-12, 05:10 AM   #11
Stormfly
Serial Port Protector
 
Stormfly's Avatar
 
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
Default

Quote:
Originally Posted by Dwail View Post
Hi, Stormfly. I'm an user of your awesome SDBSM Version 1.3 Mod. Today I watch your DEMO VIDEO 1 . And now, I have a problem: In your video I heard some words that I haven't hear until now, using your mod!!. This words appears in the next times of your video:

3:57
4:37 to 4:41
4:59 to 5:04

Please, can you revise the video and tell me what do you do to hear this "voices"?.

Thank You Very Much!! (i'm not english, sorry for my bad languaje)
3:57 "Hart Steuerbord" ("Hard to stearboard")
this sample is a bit silent, make shure you put your game volume high enough, til you barly hear central compartment`s special device humming in the background.

4:37 Blunder Bernhard
this sample was a bit to intensive, it also got repeated to much, i got many complains about Bernhard, so i exchanged it with a softer version.

4:59 "LI genau Tiefe halten" ("LI, hold the commanded dept exactly")
this sample plays if you command snorcel dept, i use it if periscope dept is to low for the OBS scope, mostly occours in rough seas.
__________________
Stormy......


Last edited by Stormfly; 03-31-12 at 09:28 PM.
Stormfly is offline   Reply With Quote
Old 03-15-12, 12:42 AM   #12
Dwail
Sailor man
 
Join Date: Sep 2007
Location: Elche, Spain.
Posts: 43
Downloads: 196
Uploads: 0
Default

Thx. For your response. But, for the moment i don't hear this samplex. I'll continue try it!!, with your recomendations!!.
Dwail is offline   Reply With Quote
Old 03-18-12, 08:22 AM   #13
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

About the "clean shaven crew" modification: I'm sorry it's taking me so long, but I got caught up in getting my ancient rig to run properly. I haven't forgotten, in case anybody is still waiting.
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Old 03-18-12, 09:04 AM   #14
Silent Steel
Sea Lord
 
Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
Default

Quote:
Originally Posted by misha1967 View Post
About the "clean shaven crew" modification: I'm sorry it's taking me so long, but I got caught up in getting my ancient rig to run properly. I haven't forgotten, in case anybody is still waiting.
Take your time, mate
Silent Steel is offline   Reply With Quote
Old 03-14-12, 01:25 AM   #15
misha1967
Commander
 
Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
Default

Quote:
Originally Posted by mikaelanderlund View Post
Hi,

I would also like to have clean-shaven faces on my crew. Please send me your modified file.
I'll be more than happy to, Mikael, with Stormy's permission of course. Credit where credit is due I'll need to pack it a bit first to make it install ready and to make it fit all of the possible SDBSM permutations with options.

But more than everything, I need permission. All I did was to comment out a few lines in the code. The REAL work was done for me already
__________________
Ansonsten, Herr Lutter, ist alles in Butter
Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU
misha1967 is offline   Reply With Quote
Reply

Tags
favorite


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 07:02 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.