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#1 |
Crusty
![]() Join Date: Jun 2005
Location: USA
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or use this method
1 go to your soan ships( id book) 2, find out what the legnth of the ship is 3. put your cross hair of your scope in front of the bow and than start your clock 4. once the ships stern ends on the crosshair from bow to stern stop the clock 5 divided the the lenght of the ship by the secs on the clock lenght./sec multiply that by 1.9 and that will give you the speed of the ship Hint if you are attacking a convoy . most all of the ships except the warships are travelling at the same speed there are some video tutrials using a cronometer , under stoaiams vedieos that will also give you another option for a method "FRY SOME BREAKFAST ON A BURNIING FRIEGHTER " ![]()
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Captain AJ ![]() |
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#2 | |
Seasoned Skipper
![]() Join Date: Mar 2008
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#3 |
中国水兵
![]() Join Date: Jul 2011
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Two of my favorites for both ease and speed are;
The U-jagd Chronometer If you're using TDW's New UIs 6.9.0 then just right click on your clock and that will become the U-jagd chrono. One drawback to this method is that you must ID the target to get her length which, in any case, is a good idea unless you aspire to be named a war criminal. It's my favorite method for most occasions. For a great Stoianm tutorial as to how to use the U-jagd chrono go here; http://www.subsim.com/radioroom/showpost.php?p=1655674&postcount=54 The one minute method Plot the course of your target on the NAV or TAI map as has been mentioned several times in the posts below but mark the times for only one minute rather than 3'15'' or 5' and then use your ruler to measure that one minute in meters. Multiply the result in meters by .032 and you'll have the speed in knots. With this method you don't need to ID the target and it is one the fastest methods when things get rushed. It's drawback is that you have to do a little plotting work. Last edited by quink99; 03-08-12 at 02:19 PM. |
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