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Old 03-03-12, 02:04 PM   #1
Silent Steel
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Quote:
Originally Posted by quink99 View Post
My question, then, based on the above passage highlighted in yellow, is how can we use this information to try to eliminate MOD conflicts.
Any help in understanding this would be most appreciated.
In this case - those optional mods for the Dynamic Environment Basemod are designed to run just fine with the Basemod.
If there weren't any conflicts it would mean no files are changed.
If no files are changed when you activate an optional mod - what's the point in running that optional mod?

But I see what you mean about that yellow text.
Like Arnold said - I'll be back.

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Old 03-04-12, 02:25 AM   #2
TheDarkWraith
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The biggest one to look at is the +-S. If you have a -S then the sizes are different, which means the files are probably completely different (has changes).
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Old 03-06-12, 01:26 PM   #3
quink99
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BUMP. See post #247 in this thread.
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Old 03-07-12, 10:24 AM   #4
Silent Steel
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Originally Posted by quink99 View Post
BUMP. See post #247 in this thread.

Check your PM
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Old 03-07-12, 02:27 PM   #5
BIGREG
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Hi

Silent Steel KM = KriegsMarine

XRundel [quote] : I am looking for radar_dial - it's an object behind radar wheel and it's very dark
- You can try the GR2 editor from TheDarkWraith to have exactly the texture location
- We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....)
- Other you can cheating with the .sim -> Render
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"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

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Old 03-08-12, 01:20 AM   #6
Silent Steel
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[QUOTE=BIGREG;1851302] Hi

Silent Steel KM = KriegsMarine

XRundel
Quote:
: I am looking for radar_dial - it's an object behind radar wheel and it's very dark
- You can try the GR2 editor from TheDarkWraith to have exactly the texture location
- We need to redo the shadow map ( they are poorly made : too light, too dark, error under the compass in the radio room,in sleeping in front gears of the ceiling in front torpedo room etc etc ....)
- Other you can cheating with the .sim -> Render

Salut,

PrintScreen s'il vous plait.
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Old 03-08-12, 12:44 PM   #7
BIGREG
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Hi

Quote:
Originally Posted by Silent Steel View Post

Salut,

PrintScreen s'il vous plait.
What do you want as printscreen ( shadows errors,UVW map for the radar,shadow map )
__________________
~~~~BigReg~BigRegOne~~~~



"Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water."

Proverbe Shadok

Last edited by BIGREG; 03-08-12 at 01:17 PM.
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