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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Sep 2010
Posts: 8
Downloads: 70
Uploads: 0
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Today (as everyday) I loaded the newest mod list from sober and realized that sometimes I have a problem with constant nights in scenarios I play (some Trevally's tutorials). E.g. it's dark outside at 13.00 in English Channel.
What can cause such problem? When I start scenario it is ok. It is like it wouldn't be another day after night.. ![]() |
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#2 | |
Ace of the deep .
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#3 |
Navy Seal
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Yes - I have noticed this too.
When the mission is made, the date and time can be set. This date and time is for the environment (what you see outside) Also, when you start a mission - you get the option to change the time (again this is what you see out side) So if a mission is made with a start time of 10am - the mission will load and everything will look ok - it will be 10am out side with daylight. You clock however will show 00:00 midnight. This is also what the mission thinks the time is. So if there is a time related event set to happen - it will only happen when the clock says it is time and not the environment. Im not sure, but I also think that the clock thinks it is 1/1/1940 at the start of every mission too. When I have made SM - I have kept this in mind. So for the d-day landings where timmed events happen - I have these off set so they happen when they are required. For the missions in the tutorials - I used TDWs commands that are based on time passing. So if I want a ship to appear - I have it set to do so ***mins into the game. This way it does show when I want it too. |
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