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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 | |
Seaman
![]() Join Date: Oct 2009
Posts: 39
Downloads: 75
Uploads: 0
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There is a mod available to add historical bases to the game, like Darwin. I wonder if using the mission editor and editing the navybase.mis file, someone could add a base at some convenient spot to simulate meeting a replenishment ship. Just a thought. |
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#32 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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How do we fix the front heavy issue?
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"Diesel Pig" Not so long ago... |
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#33 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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#34 |
Samurai Navy
![]() Join Date: Mar 2010
Location: somewhere in the Past.
Posts: 582
Downloads: 541
Uploads: 0
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She.s still Crazy front heavy.
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"Diesel Pig" Not so long ago... |
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#35 |
Seaman
![]() Join Date: Oct 2010
Location: Atlantic Coast, USA
Posts: 38
Downloads: 57
Uploads: 0
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Thank you for this mod.
I'm glad I found this diamond in the rough. So far this is the most challenging surface ship I've played. I've created a small patch that allows for her to make her historical range of 14,500 nms @ 15kts and gives her 15000(not historical) rounds of AA ammo. ![]() |
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#36 |
Watch
![]() Join Date: Jan 2009
Posts: 22
Downloads: 28
Uploads: 2
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See OP
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#37 |
Seaman
![]() Join Date: Oct 2010
Location: Atlantic Coast, USA
Posts: 38
Downloads: 57
Uploads: 0
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Thank you for the update Von M. You are a genious. This is the best ship I've played. I will test the new version after work.
Btw....I can't manage to rescue downed pilots. Is it not possible on this boat? In addition, I tried over and over to increase the AI ammo for deck guns and AA ammo with not success. How ere your able to increase the ammo? ![]()
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USNR/SeaBee-CE1 (SCW) "We Build, We Fight" ![]() Last edited by comotoasty; 09-21-11 at 10:10 AM. |
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#38 |
Seaman
![]() Join Date: Oct 2010
Location: Atlantic Coast, USA
Posts: 38
Downloads: 57
Uploads: 0
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I finally got to the supply drop mission, but the game crashed when I launched the boat.
![]() I thought this had been fixed with version 1.4. Any ideas?
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USNR/SeaBee-CE1 (SCW) "We Build, We Fight" ![]() |
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#39 |
Watch
![]() Join Date: Jan 2009
Posts: 22
Downloads: 28
Uploads: 2
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See OP
@Comotoasty, IDK whats up with the supply drop mission...it works fine for me. Let me know if you continue to have problems with it...also I'm looking into the rescue survivors thing. |
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#40 | |
Swabbie
![]() Join Date: Jun 2011
Location: Minnesota
Posts: 12
Downloads: 81
Uploads: 0
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boom
Quote:
Ooopps, lol, thats ok I've done the same thing ![]()
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Sir, unknown Contact closing... Identify it Damn It! CONTACT IDENTIFIED AS A WARSHIP: DESTROYER CLOSING VERY FAST, WE'RE BEING PINGED SIR!!! ![]() ![]() ![]() |
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#41 | |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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![]() Using this ship as template for my own small project....it is proberbly the best one out there (surface)..... ![]() TBear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#42 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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TAKAO VS BALTIMORE
85% Only thing off is auto targeting Rough movie, no fancy stuf..... Tbear
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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#43 |
Nub
![]() Join Date: Apr 2010
Posts: 3
Downloads: 14
Uploads: 0
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Love this mod, I don't understand why this option wasn't in the game to begin with.. It's so much fun. I just have one issue, when the cannons fire they produce yellow and purple lazor beams for some reason.. I remember playing this mod before and having the same issue. I remember there was an easy fix for it. I just can't find it anymore. Does anyone know?
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#44 |
Ensign
![]() Join Date: Apr 2008
Posts: 222
Downloads: 46
Uploads: 0
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Not sure is it just me,but if you use free cam and follow the shells, the game seems to crash.
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#45 |
Swabbie
![]() Join Date: Mar 2013
Posts: 6
Downloads: 74
Uploads: 0
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Hi guys,
Compliments for the mod, really enjoying it, but please, anybody can tell me how to move the Bridge Camera point of view some meters down, let's say on the observers platform? |
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