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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#31 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
Uploads: 0
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Thank you!
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#32 |
Bilge Rat
![]() Join Date: Oct 2011
Posts: 1
Downloads: 20
Uploads: 0
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i join this forum because of your mod,i must say thank you at first
just as #7 said,the speed of the target cant be calculated after use this mod i think it is because that when we use the stadimeter as usual at first time,we have transmited the wrong data to TDC once,and then,we use the mod,and transmit the right data to TDC anther time.the time between the two transmitions is too short.so the speed cant be calculated.would you please try to solve this problem? while my mother language is not english,can u understand my english? Last edited by happyhh88; 10-27-11 at 02:41 PM. |
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#33 |
Bilge Rat
![]() Join Date: Mar 2012
Posts: 1
Downloads: 1
Uploads: 0
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Thank you KaLeun!
Ubisoft should pay you for this.... ![]() |
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#34 | |
Silent Hunter
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#35 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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Cheers Guys
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#36 |
Bilge Rat
![]() Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
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Thanks a lot!
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Tags |
fix, mod, range, stadimeter |
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