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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ocean Warrior
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I must admit that I first was excited when I read the news, but I will remain sceptic, my biggest fear being the dumbing down.
A big question will also be the mod support, it's great to see that even after all these years, new maps and buildings for SC4 are still released on a daily basis by the community - very similar to our little community here. ![]() Here is a translated article of the gamestar interview with some first concept art: http://www.neogaf.com/forum/showthread.php?p=35585202 I can't say anything to its substance, only that other German game websites linked to it. Here are some first facts, presented by a Gamestar reader who already owns the next issue of the mag: - developer: Maxis (without Will Wright) - release date: 2013 - new gfx engine: Glassbox - modern info graphics instead of boring tables - buildings are upgradable (for example the police station: After 10 caught criminals you will be able to upgrade) - bended streets - detailed city building - local paper "Sim City Wire" which informs about city events (fires etc.) - extensive multi player mode including rank list (for budget, raw material production etc.) - complex depth of game - catastrophies: boulders, vulcanos, explosions etc. confirmed (source: http://www.gamestar.de/community/gsp...d.php?t=411270) Especially the "upgradable building" thingy raises some alarms, I hope it won't be something like "click on 10 robbers to upgrade the police station" like some dumb facebook games... I also hope with complexity they mean that it's complex for people over 12... |
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#2 |
Lucky Jack
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YOU CAN'T CUT BACK ON FUNDING! YOU WILL REGRET THIS!!
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#3 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
Posts: 10,142
Downloads: 85
Uploads: 0
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Still think sim city should have stayed 2D like back in the day.
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Task Force industries "Taking control of the world, one mind at a time" |
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#4 |
Lucky Jack
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SimCity 3000
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#5 |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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No Will Wright, EA in control and a studio that spend most of it's time the last few years churning out The Sims expansions... I dunno.
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Contritium praecedit superbia. |
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#6 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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YOU DON'T CRUSH MY DREAMS OF A DECENT SUCCESSOR TO SIMCITY 3000/SIMCITY 4, YOU SHUT YOUR MOUTH RIGHT NOW!
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#7 | |
Navy Seal
![]() Join Date: Jun 2008
Location: Land of windmills, tulips, wooden shoes and cheese. Lots of cheese.
Posts: 8,467
Downloads: 53
Uploads: 10
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![]() Quote:
![]() I'm hopefull though. Proper city sim would be lovely. I've tried that CitiesXL thing, but... just doesn't scratch the itch.
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Contritium praecedit superbia. |
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#8 |
Commodore
![]() Join Date: Jul 2009
Location: Michigan, USA
Posts: 601
Downloads: 38
Uploads: 0
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#9 |
Ocean Warrior
![]() Join Date: Jan 2008
Location: Miami, FL
Posts: 3,052
Downloads: 36
Uploads: 0
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We already have Simcity 5, it's just called Simcity Societies.
http://www.ea.com/simcity-societies ![]() After that blunder, I have zero hopes for the new Simcity game. Hell they broke the Sims franchise with the Sims 3. While it did add some innovative stuff, 90% of the new expansions are bug riddled glitchy messes that get churned out every 6 months. Each expansion barely fixes any of the previous bugs(unless they're game breakers) and then adds a plethora of new bugs. If it's the same team, you shouldn't get your hopes up.
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