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Old 02-28-12, 05:01 PM   #9
kstanb
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Join Date: Mar 2009
Location: Toronto, Canada
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I bought it a week ago, and I have spent literally the entire week trying to learn how to play... and I am still in turn #1

The only real weakness of the game is the non-value adding micromanaging; I am not against extreme detail levels, but having to issue the same order for each floatplane group one-by-one (or at the most to all in the same TF) is not fun

Question to veterans: how long do you spend on average on a single turn?

edit: another small weakness is the lack of scenarios, there are really very few; I am surprised there is not a Midway" or "Leyte"

edit2: kudos to CCIP and Egan for that highly detailed AAR... it will take me some time to fully read and then start following

Last edited by kstanb; 02-28-12 at 05:21 PM.
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