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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#9 |
Sparky
![]() Join Date: Mar 2009
Location: Toronto, Canada
Posts: 153
Downloads: 105
Uploads: 0
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I bought it a week ago, and I have spent literally the entire week trying to learn how to play... and I am still in turn #1
![]() The only real weakness of the game is the non-value adding micromanaging; I am not against extreme detail levels, but having to issue the same order for each floatplane group one-by-one (or at the most to all in the same TF) is not fun Question to veterans: how long do you spend on average on a single turn? edit: another small weakness is the lack of scenarios, there are really very few; I am surprised there is not a Midway" or "Leyte" edit2: kudos to CCIP and Egan for that highly detailed AAR... it will take me some time to fully read and then start following Last edited by kstanb; 02-28-12 at 05:21 PM. |
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