SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-27-12, 04:44 AM   #1
Luno
Ensign
 
Join Date: Mar 2011
Posts: 234
Downloads: 123
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
By and large most medium merchants were sunk with one torpedo...

...One thing the records show is that it was rare for a medium merchant to sink after just one torpedo...
I'm confused
__________________
Career: Feb. 13, 1942 "Cpt. Johny Goodwood"
Porpoise class: USS Shark, SS-174
Patrols: 2
Victories: 1 Merchants (4519 GRT), 0 Warships (0 GRT), 0 Aircraft
Sunk with all hands lost.

Luno is offline   Reply With Quote
Old 02-27-12, 11:30 AM   #2
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Luno View Post
I'm confused
Over what?
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 02-27-12, 01:35 PM   #3
Raptor
Weps
 
Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
Default

Realistic Sinking Time - do you have it turned "On" or "Off"?

That will influence how long a ship stays active and/or afloat after its hit.

I usually give a target 1 eel initially, depending on its size and what's going on around me, then follow along for awhile and wait for it to stop and then sink. I can also surface and use my gun if I'm impatient.

In a convoy attack, I pick the larger ships and give them 2 eels each. Even that is no guarentee they'll go down, or that I'll get credit when they do. While the escort and I play the dance of death, the ship and I can get beyond the programmed separation distance for sinking credit.

I've seen torpedoed ships run on a bit and then stop. Most will sink, but a few will stay there indefinitely until I put one round of cannon fire into them. A few times, a single round from the AA did the trick; just something to push it over the edge. Must be a programming thing.
__________________
Raptor
Raptor is offline   Reply With Quote
Old 02-28-12, 07:27 AM   #4
Captain Nemo
Ace of the Deep
 
Join Date: Jan 2002
Location: London, England
Posts: 1,144
Downloads: 54
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve View Post
Over what?
I think Luno is pointing out that your statement on the sinking of medium merchants seems to contradict itself.

Nemo
__________________
"I'm afraid there is no disguising the fact that King's obsession with the Pacific and the Battle of Washington cost us dear in the Battle of the Atlantic".

Sir John Slessor GCB, DSO, MC, DL
AOC-in-C Coastal Command RAF
___________________________________________
Captain Nemo is offline   Reply With Quote
Old 02-28-12, 11:03 AM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Captain Nemo View Post
I think Luno is pointing out that your statement on the sinking of medium merchants seems to contradict itself.
Ah. Well, that's easily explained. Let's see, I know there's a reason hiding around here somewhere, or at least a good excuse.

Sorry about that. I meant to say that most records I found indicate that single-torpedo sinkings were the norm, but there were also a fair amount that took more. When a thousand ships are sunk, 20% can add up to quite a few. Not that it was actually 20% - I didn't count.

But still, if you have several get away you shouldn't be surprised.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.