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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Torpedoman
![]() Join Date: Jun 2005
Location: Finland
Posts: 116
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Thanks, I am not surprise by your answer. I am a little sad but hope that they are going to implement this feature later.
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Orm |
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#2 |
Sailor man
![]() Join Date: Jun 2011
Location: In a dinghy in the middle of the Atlantic Ocean.
Posts: 46
Downloads: 1
Uploads: 0
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#3 |
Weps
![]() Join Date: Apr 2007
Posts: 351
Downloads: 35
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I hope so. NTDS is really simple to understand (it's designed to be that way). For those who are not familiar, here is what we're talking about:
![]() These symbols are adapted to the game Harpoon. But the basic air, surface and subsurface symbols are correct. Perhaps a little more boring than stylized symbology, but clearly decipherable nonetheless.
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#4 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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Even if the developers don't include it, it shouldn't be that difficult for a modder to implement, provided the game is moddable and user-friendly.
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#5 |
Sailor man
![]() Join Date: Jun 2011
Location: In a dinghy in the middle of the Atlantic Ocean.
Posts: 46
Downloads: 1
Uploads: 0
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#6 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
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