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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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I remember with SH3 there was a great Mod that got rid of the ship "Hit Boxes" and added progressive damage due to fires and a more random variable to torpedo damage.
Also, the mod added to the time it took for a ship to sink adding to the realism... Is there such a Mod currently for SH5? ThankS! |
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#2 | |
Black Magic
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#3 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Your the Man!
Thanks Again! ![]() |
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#4 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey dark how are you
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#5 |
Black Magic
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#6 |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
Uploads: 0
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Does this mod cause a bigger fps hit than the stock game when a ship gets hit and explodes?
I have a liberty cargo blow up quite big and split in half last nite on a single torpedo hit and noticed a brief pause during the explosion... |
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