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Old 02-14-12, 02:09 PM   #811
Victor Schutze
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Originally Posted by jaxa View Post
I like this mod very much, especially merged with DD Open Hatch, but unfortunately I was forced to disable them both
When it was enabled I had weird graphic glitches during campaign (black sky, game freezes, CTDs and interior sound bug). I started new thread here about this problem and found solution - disabling FM NI mod and DD OH mod. It looks great, but that's a serious problem using it with many other mods, especially using sh3.sdl file.
Yep, that's the reality of mods accumulation.
I will have to lower the number of mods I want to implement via JSGME.

Tough choices to make... ..but there is no way around it.
A bunch of cool mods... but incompatible with each other.
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Old 02-22-12, 06:44 AM   #812
jsheikh
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Hey all. Excellent work Flak, must commend you. Can anyone give me a link to the OLC mod? I recall hunting for it unsuccesfully a few weeks ago, then RL intruded. Currently using GWX 3.0 Gold + SH Commander and SH3Gen
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Old 05-24-12, 09:29 AM   #813
Vince82
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Right now I got no interior engine sound at all with the diesel working.

I removed the Sh3.sdl file from the mod before installing, because I like the stock/gwx sound better. I was hoping that would work but obviously it didn't.

I'm not planning to do much wandering around in my boat, so I don't care to much about the doppler sound effect that comes with the patch. Also the readme states that there are some problems namely that the sound of the diesel is as loud as it is in the engine room. I tried it and it's incredibly loud indeed my flak gun makes less noise!

So my question: how can I keep stock/gwx engine sound while having this mod enabled? BTW I'm using GWX gold, so I enabled this mod without adding something manually myself the first time I tried it.

Edit: Solved, http://www.subsim.com/radioroom/show...diesels+louder

Much appreciated Brett. Also installed your other mod, surfaceenginestartup.

Turning all sound levels down except, FX and main in SHIII options helps a lot aswell.

Last edited by Vince82; 05-24-12 at 06:41 PM.
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Old 05-30-12, 10:55 AM   #814
kaizerkat
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can someone tell me why FM interiors conflicts with st.naz,wilhemshaven,etc...extra ships v6? Try to use both at the same time for eyecandy but they just do not work together.
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Old 05-30-12, 02:48 PM   #815
Victor Schutze
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Originally Posted by kaizerkat View Post
can someone tell me why FM interiors conflicts with st.naz,wilhemshaven,etc...extra ships v6? Try to use both at the same time for eyecandy but they just do not work together.
SNAFU: mod soup
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Old 05-30-12, 06:17 PM   #816
Sailor Steve
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Quote:
Originally Posted by kaizerkat View Post
can someone tell me why FM interiors conflicts with st.naz,wilhemshaven,etc...extra ships v6? Try to use both at the same time for eyecandy but they just do not work together.
What are your system specs? The two you named are both major resource hogs. I can run one or the other, but not both. And don't even mention the Merchant Fleet Mod. It's a guaranteed memory sponge if you don't have the latest greatest system.
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Old 06-02-12, 04:12 PM   #817
RICH12ACE
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hi all this is a great mod is it still being worked on?
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Old 07-11-12, 08:22 AM   #818
leon_hayle
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Sweet. Easily the best mod I've downloaded. Thanks for your hard work.
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Old 07-11-12, 10:10 AM   #819
messageboy101
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who needs sh5 if you have this
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Old 08-22-12, 05:38 PM   #820
ACR
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this mod is simply superb !

unfortunetly using it i get a diashow with no playable framerates looking forward or aft , is my system too old or am i doing something wrong ?

specs :

intel quad core 6600 @ 2.4 Ghz
vista 32
3327 MB ram
Nvidia Gforce GTS 450 1024 MB

are there any tweaks to improve frame rates looking forward or aft ?

thanks very much !

Last edited by ACR; 08-22-12 at 05:52 PM.
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Old 09-13-12, 11:48 AM   #821
Flobster
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Firstly, great mod!

After spending the last 4 days crashing repeatedly while trying to use this mod with various UI setups, I thought it would be helpful to post the solution that worked for me.

The problem turned out to be a memory issue that many people have encountered before. Running the following 4GB fix on the SH3.exe fixed the problem and allowed me to run many more mods besides. Just be sure to backup your original SH3.exe just to be safe.

http://www.subsim.com/radioroom/down...o=file&id=2888

I understand many people will already be aware of this, but for those who aren't, there it is.
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Old 09-13-12, 02:08 PM   #822
fitzcarraldo
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Quote:
Originally Posted by Flobster View Post
Firstly, great mod!

After spending the last 4 days crashing repeatedly while trying to use this mod with various UI setups, I thought it would be helpful to post the solution that worked for me.

The problem turned out to be a memory issue that many people have encountered before. Running the following 4GB fix on the SH3.exe fixed the problem and allowed me to run many more mods besides. Just be sure to backup your original SH3.exe just to be safe.

http://www.subsim.com/radioroom/down...o=file&id=2888

I understand many people will already be aware of this, but for those who aren't, there it is.
If you use the Hsie and Stiebler´s fixes for SH3.exe, you will have the 4Gb applied and other nice stuff!

Regards.

Fitzcarraldo
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Old 09-13-12, 05:12 PM   #823
Flobster
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Quote:
Originally Posted by fitzcarraldo View Post
If you use the Hsie and Stiebler´s fixes for SH3.exe, you will have the 4Gb applied and other nice stuff!
This is even better, Thank You!!

http://www.subsim.com/radioroom/showthread.php?t=174225
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Old 07-02-13, 04:05 PM   #824
cptford
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the links appear to be missing and this is the 1 mod i truly want
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Old 07-02-13, 04:38 PM   #825
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Quote:
Originally Posted by cptford View Post
the links appear to be missing and this is the 1 mod i truly want
this is an updated version http://www.subsim.com/radioroom/showthread.php?t=201502
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