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Old 12-28-05, 03:38 AM   #76
Marhkimov
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Quote:
Originally Posted by JScones
EDIT: I see you responded to my now deleted post
haha, I shoulda figured that you were smart enough to figure it out...




And I have no idea what what those numbers mean.
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Old 12-28-05, 05:29 AM   #77
JScones
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Quote:
Originally Posted by Marhkimov
And I have no idea what what those numbers mean.
I've filled in some of them.
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Old 12-28-05, 08:06 AM   #78
CWorth
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Quote:
Originally Posted by gdogghenrikson
um...why would you want to remove upgrades...and why would you ever remove the deck gun :hmm:
Because historically Uboats had their deck guns removed around 1943 and onward.And alot of us like to follow suit accurately for realism sake.

This is from Uboat.net

"The end of the deck guns
After the massive anti-submarine build-up by the allies in 1942 and 1943 the deck guns were removed from almost all the boats in 1943 and 1944. A few commanders were allowed to retain them though, esp. the ones who commanded the boats in the Indian Ocean (the Monsun boats). But, in effect, from 1943 the deck gun was for the most boats a thing of the past."


Also a request for an add on to SH3 Commander..

Maybe add Type941's Mega Liner/Transport/Auxillary Cruiser skin pack into the random skins section of SH3 Commander to go with the MVP skins that already exists.Those skins are to georgeous not to have.
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Old 12-28-05, 08:30 AM   #79
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@ Type941: Do you have a direct link to your skin packs?
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Old 12-28-05, 08:37 AM   #80
Marhkimov
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http://rapidshare.de/files/9665356/T..._v1.0.rar.html
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Old 12-28-05, 09:46 AM   #81
JScones
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Thx Marhkimov. The Transports "needs Serg mod". What/where's that (be gentle, I'm not a skins person).

Anyway, for those wanting the ability to remove things, below is a list of everything that could possibly be removed. I've added my thoughts, but will be happy to stand corrected. Basically, I'm still in early 1941 so haven't experienced some of the upgrades available! Anyway, from the list below, what are things that you would like to totally remove from your boat that you cannot remove in SH3. If you can remove it in SH3, it's excluded - so keep that in mind (and let me know!). A short reason why would be good too.

Conning Tower (Z01) - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
Deck gun (M01) - definitely!
Flak Gun (A01) - maybe as it's linked to base conning tower type so can't be removed on it's own?
Flak Gun (A02) - linked to conning tower type, so refer to first line
Flak Gun (S01) - linked to conning tower type, so refer to first line
Flak Gun (S02) - linked to conning tower type, so refer to first line
Flak Gun (S03) - linked to conning tower type, so refer to first line
SuperChargerUpg - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
BatteriesUpg - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
HydrophoneUpg - can be downgraded within SH3. Wouldn't want to remove it for obvious reasons!!
SonarUpg - ?
RadarUpg - ?
RadarWarningReceiverUpg - ?
Decoy_LauncherUpg - ?
SnorkelUpg - ?
SonarCoatingsUpg - ?
RadarCoatingsUpg - ?
Alberich (ALB) - can this be removed in SH3?
Tarnmatte (TAR) - can this be removed in SH3?
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Old 12-28-05, 03:08 PM   #82
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With the new SH Commander will the player be able to pick say a IXC boat in the year 1939??

Gawd I hope so...love that boat :-)
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Old 12-28-05, 03:14 PM   #83
Camaero
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By removing your deck gun in the game, does it make your boat faster from being streamlined? Or is it just a visual thing?
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Old 12-28-05, 03:48 PM   #84
rulle34
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There is a discussion going on about wave height in this threadhttp://www.subsim.com/phpBB/viewtopic.php?t=46709, and one option in the new SH 3 Commander could be to have waveheight changed due to season, lets say 1.0 in jun-jul, 1.25 in aug-sept, 1,5 in oct-nov, 2.0 in dec-jan (winterstorms), 1,5 in feb-mar, 1,25 in apr-may etc.
This could simulate weater-conditions during a full year and be an option you could choose.

What do you think?
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Old 12-28-05, 03:55 PM   #85
CCIP
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Quote:
Originally Posted by Camaero
By removing your deck gun in the game, does it make your boat faster from being streamlined? Or is it just a visual thing?
It seems to be. There doesn't seem to be any drag values related to the equipment :hmm:
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Old 12-28-05, 03:59 PM   #86
Hartmann
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Quote:
Originally Posted by Camaero
By removing your deck gun in the game, does it make your boat faster from being streamlined? Or is it just a visual thing?
you can test it yourself.
in the torpedo mission in the academy you command a VII boat without deck gun. i think that runs a 1 knt faster but the difference is too low.
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Old 12-28-05, 08:12 PM   #87
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I would like to be able to remove the snorkel for realism purposes. If you start a career in the later part of the war you automatically get one. In reality snorkels were slow in being installed in a lot of boats (as per Iron Coffins)...as late as June 44 there were still type VII boats without them. It would add another dimension to the game during that period.
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Old 12-28-05, 08:58 PM   #88
CWorth
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Quote:
Originally Posted by JScones
Thx Marhkimov. The Transports "needs Serg mod". What/where's that (be gentle, I'm not a skins person).
Get them here...called "Additional Merchants version 2"

I know RUB already has them installed.

Sergbutos Mods Homepage
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Old 12-28-05, 11:34 PM   #89
JScones
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Quote:
Originally Posted by rulle34
There is a discussion going on about wave height in this threadhttp://www.subsim.com/phpBB/viewtopic.php?t=46709, and one option in the new SH 3 Commander could be to have waveheight changed due to season, lets say 1.0 in jun-jul, 1.25 in aug-sept, 1,5 in oct-nov, 2.0 in dec-jan (winterstorms), 1,5 in feb-mar, 1,25 in apr-may etc.
This could simulate weater-conditions during a full year and be an option you could choose.

What do you think?
Something like this would take me about 20 minutes to build - I'd just add a new wave height called "Seasonal" which if selected would pick the height to use based on the start month of the next patrol. Nothing onerous. But before I started, I want confirmation that:
1. it will be used by more than just a few people
2. the rules outlined above are realistic/acceptable (especially to people who understand the weather conditions of the Atlantic/Mediterranean) and are more than just arbitrary. This is important as I don't like adding things just "because I can". I'd like some certainty that such an option would somewhat reflect the real conditions of the sea at those times (as far as SH3 allows anyway). I'm happy for you guys to debate it out...

Sorry, but I have to prioritise what I include now.
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Old 12-28-05, 11:45 PM   #90
Kalach
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I was just reading about the wave height a moment ago and thought it was a great idea.
I have no idea how historicly accurate the wave heights are but a seasonal change sounds good.
Well you've got at least 2 people for it

A torpedo loadout option would be nice to have, I was using Wolfies Tweek Pack before to set up my torps but I think Commander changes them back.

"Keep up the good work"
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