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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#721 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#722 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Ahhh I see, ok. Is this fixed in 1.7, or should I manually edit it to fix my 1.6? ![]() |
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#723 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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mishuleu
I have a problem with the baltic operations. When i try to destroy a polish ship my game freeze. How to complete the mission. What i'm doing wrong.
Great mod. ![]() ![]() |
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#724 |
Sea Lord
![]() Join Date: Jun 2008
Location: Noch dabei
Posts: 1,732
Downloads: 618
Uploads: 0
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#725 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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![]() Here is my list:
Magnum_Opus_v0_0_1 Anti-Lag Shadow Improvement ModLR NewUIs_TDC_6_9_0_ByTheDarkWraith Manos Scopes-patch for 16x9 FX_Update_0_0_19_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes Depth_Keeping_Problem_UHS_patch_HB_2_0_0_TheDarkWr aith TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 SteelViking's Sky Banding Mod Menu - Das Boot Underwater Theme AOB slide ruller for TDW UIs and MO by stoianm DBSM_Music_1_0_4 Enhanced FunelSmoke1.2_by HanSolo78 EQuaTool 01.01 by AvM - Large Style Gramophone Radio NewUIs_TDC_6_9_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 Window_Lights_Redone_V1 U-Boat Watch Crew Routine SFX A Fistful of Emblems v1.51 Grossdeutscher Rundfunk Old Style Explosions V1.1 sobers NO water drops V1 sobers real trees Trevally Automated Scripts v0.6 TDW Round Fire Button v2 by Torpedo sobers 3D deck spray mod V7 Naights Submaine Textures v1.2 (PUV) nVidia missing lights TDC Graphics by Naights v1.0 Interior working dials v1_21 IO_StrategicMap_4_6_for_TDWv690 Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 HOTFIX 3 Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional always shouting WO in normal mode Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional scary creaks sobers talking conning crew mod OH II Minefield map for TDWs Ui OPEN HORIZONS II_base v1.7 sobers best ever fog V4 SH5 NewUIs_TDC_6_9_0_Das_Boot_Crew_Mod_by_Illyustrator Nauticalwolf's Damage and Torpedo UI (b) Mod V1.1 Real Environment - Revision_3 Reboot's Hot Soup 1.1 Reboot's Water Drips 1.1 OPEN HORIZONS II_enviro v1.7 OHII v1.7 patch1 TDW_Mines_Subnets_Detectable_in_hydro (OH II v1.7) Specs: Athlon 64 x2 4200+ 4 gb ddr 2 ati hd 4670 1gb Win xp sp3 ![]() |
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#726 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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I believe that in the tutorial i have to attack polish ships because they are still enemy. After a certain date Poland became ally and the game bug code frezze my game. I observed that in the tutorial before dock at Kiel if i destroy a polish ship the bar is filling up in the baltic mission.
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#727 | ||
Navy Seal
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So you should add the file yourself, just copy and paste it to fix ![]() Quote:
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#728 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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Trevally thank you for the quick reply. I use real nav map but if i want to play the tutorial i have to remove the mod. I finished the baltic operations without requesting the mission. The bar filled up and the iron cross too. I hope it works.
Thank you for your great mod. ![]() ![]() |
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#729 | |
Navy Seal
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#730 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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I docked at Kiel, choosed Breaking The Fortress mission and baltic operations is completed. I observed another strange think. If I complete a mission the bar is filling up, the iron cross is fiiling up too, but the second iron cross below is not. I have to dock then choose another mission and when i'm at the sub ready for the new objective if i go on the map i found that the second iron cross is filled up. I hope this will not affect my campain.
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#731 | ||
Navy Seal
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#732 |
A-ganger
![]() Join Date: Jan 2011
Posts: 72
Downloads: 289
Uploads: 0
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The campain bar is filled with the iron cross but the window below where is showing the mission not. I think this is not a big problem because these windows disappear at a certain point in game.
Open Horizons II one of the best mods. ![]() ![]() |
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#733 |
Navy Dude
![]() Join Date: Oct 2011
Location: AM98 - Rounding Hartland Point and sneaking up the Bristol Channel
Posts: 173
Downloads: 137
Uploads: 0
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Just came across a little weirdness, thought it might be OHII related.
It's 25th May 1940, I'm in Coastal Waters - South West Approaches, doing the "Intercept convoy bound for England". I found and attacked the convoy, loosed off five eels, got five hits, then headed deep and slow. Just in the middle of a bit of wasserbomb tango, when BAM I get a cutscreen telling me "Success beyond expectations..." and suddenly I'm back in the bunker and it's 15th June. Is this alien abduction? Or standard end of campaign stuff? (shame really, I was rether perversely looking forward to doing the dance with those DD's) |
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#734 |
Bilge Rat
![]() Join Date: Mar 2010
Posts: 1
Downloads: 11
Uploads: 0
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Great mod!
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#735 |
Silent Hunter
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Tags |
awesome, campaign, graf zeppelin, harbour, new bases, new ships, ohii |
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