![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
|
Working Missiles??
Has anyone found a way to add a working missile. want to try something and I need to know if it's been done before.
They need to home in on targets, launch horizontally and travel at a speed of 250km/h does anyone know how to do that???
__________________
![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
![]() |
![]() |
![]() |
#2 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]()
ask karle, on his ticonderoga they work, following target again and again, until detonates
![]() |
![]() |
![]() |
![]() |
#3 |
Commodore
![]() Join Date: Feb 2010
Posts: 615
Downloads: 199
Uploads: 0
|
That's fantastic news, might be able to add it as a weapon on my mod. Could I ask how to make my ship dive just like a submarine?
__________________
![]() "A good Navy is not a provocation to war. It is the surest guaranty of peace." |
![]() |
![]() |
![]() |
#4 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]()
same data/submarine/yoursubmarine/ .sim file, you can modify front and rear diveplane
drag is diveplane efficiency coef and ballast is for flood speed in balast tanks |
![]() |
![]() |
![]() |
#5 |
Officer
![]() Join Date: Mar 2010
Location: Botosani, Romania
Posts: 242
Downloads: 614
Uploads: 0
|
![]()
and don't open new topics for everything, it's hard to remember where you find something, keep one or two, they are listed in last post order so they wiil be in front of others when you put a new post
![]() |
![]() |
![]() |
![]() |
|
|