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Old 02-19-12, 10:20 AM   #1
Stevepine
Planesman
 
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Quote:
Originally Posted by pedrobas View Post
With all my respects. don´t you think that there are enough "important" things still to be solve in SH5 to worrie about those nonsenses.

Well obviously there are much bigger things that are being worked on.... but the point of this thread is to highlight little improvements to the game that WOULDN'T take ages to fix..... and would still help the game while our uber modders to focus on the big stuff.
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Old 02-19-12, 12:45 PM   #2
DrJones
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Quote:
Originally Posted by Stevepine View Post
Well obviously there are much bigger things that are being worked on.... but the point of this thread is to highlight little improvements to the game that WOULDN'T take ages to fix..... and would still help the game while our uber modders to focus on the big stuff.

right...every small fix of the games helps to improve the game....
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Old 02-19-12, 04:45 PM   #3
Hinrich Schwab
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The misidentification between task forces (Kampfbande Gesichtet) and sighing a merchant convoy could be one of two things. The first is a legitimate bug. Considering what the modders are still chasing down, no shock here. The second is a non-bug misinterpreted as a bug. I postulate this because every time I have heard this, there is at least one Q-Ship in the convoy, usually a Large Steamer or a Liberty Ship. Both will not hesitate to unload its deck guns on you when surfaced...and they hurt. I know when I hear the 2WO report a Task Force, I start looking for Admiralty V&Ws and Tribals, rather than the deck guns on a Liberty, just as a reflex action. Just remember that historically, those deck guns on the merchants were recycled from retrofitted Clemson Class destroyers for the sole purpose of ruining your day.

As for the other stuff, it is "bells and whistles" in my book. I would prefer to see a consistent skill, morale, fatigue and rewards supermod to fix all of the problems with these areas. I have over half a million tons sunk and I have yet to receive my War Patrol Badge, let alone a promotion or some serious medals. Likewise, my current campaign is suffering from some bizarre cooldown corruption that makes me wait days for some skills to cooldown. Tried to manually edit this silliness out, but it is a temporary solution.
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Old 02-19-12, 04:52 PM   #4
Kaicokid
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I think you should have the opition that if you order action stations all watertight doors are shut with the exception of door between control room and sonar/radio etc room.Plus the standard position of the engine room door is closed at all times unless you open it yourself.
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Old 02-19-12, 04:57 PM   #5
Hinrich Schwab
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Quote:
Originally Posted by Kaicokid View Post
I think you should have the opition that if you order action stations all watertight doors are shut with the exception of door between control room and sonar/radio etc room.Plus the standard position of the engine room door is closed at all times unless you open it yourself.
Funny you mention that as I had been considering that one for awhile. Likewise, it would make sense in the game engine as this could compartmentalize flooding, just as in real life.
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Old 02-19-12, 11:50 PM   #6
haegemon
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Originally Posted by Schwartzritter View Post
Funny you mention that as I had been considering that one for awhile. Likewise, it would make sense in the game engine as this could compartmentalize flooding, just as in real life.

And that also would require an improvement of the crew animations whom need a total rework. Let's wait until GR2 editor it's finished.

Then even will be possible to make the crew to close the hatches themselves and raise visually the flooding levels to the ceiling. To note, in the sonar room as its always open the door should be automatically closed (considering the flood problem devs had) before water could reach the door. The flood contagion between compartments could be done with a simply animation in the closed hatch leaking water due to presure, maybe even blow open the door showing only a cascade splash of white water falling from a dark compartment, faster flooding the actual compartment.

Last edited by haegemon; 02-20-12 at 12:09 AM.
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