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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#676 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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#677 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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Hi Vanilla
with and without ![]() Edit: I just try again, it works again without changing anything . ![]() ![]() ![]() Ouf ! ![]() ![]()
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok Last edited by BIGREG; 02-18-12 at 03:36 AM. |
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#678 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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#679 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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Just put one new sailor on a brand new waypoint-bone created with GR2 EVEI, and the lad lives and functions as expected! Although I've never doubted it would work I still had my fingers crossed when opening goblin to see the changes. This Editor is a major breakthrough and you can mod the crew with it already!
Testing the new version: when clicking that newly available 'maximize' Windows' button (right-upper corner) the editor's window throws 'unhandled exception', press continue and it works fine afterwards including maximizing/minimizing etc. stuff. Though I guess I am asking to much, I wonder if it is possible to actualy delete some meshes, there is a box of oranges on a bed in 'QR2' room, it takes a place where a sailor could be, this box is a subset of QR2_Objects - should I do: "GR2 EVEI -> Wings3D -> delete -> GR2 EVEI" procedure or is it possible to delete the meshes directly from the editor? |
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#680 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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One more bug to report:
Trying to open 'data/Characters/CharacterBodyParts.gr2' gives the following error: *** GR2DataTypeDefinition: Unknown data type found of 0xE *** |
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#681 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
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One more issue (though I am not sure if it is the editor and not the buggy bunker itself):
While exploring the bunker in the editor when looking at walls at certain angles some textures go missing. Check the images below. Now you see the conning tower: ![]() Now you don't: ![]() Last edited by Vanilla; 02-18-12 at 02:01 PM. |
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#682 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
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![]() ![]() I just tried to export the QR2 _objects (Mesh) with all the subsets: result "the program does not respond" have you succeeded to export ? ![]() Ps: In place of Photobucket, you can use Dropbox for free, and very practical (folder on your PC to copy / paste)
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~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#683 | |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
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Yes, although it did take about 10 minutes or so to export. It also pretended not to respond, but I did not close it and took a look at the exported file and saw that their sizes were changing. So I just waited and after some 10 minutes it finished exporting fine, Wings3D opened the file no problem. If you're having troubles with it I can mail the obj file to you. |
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#684 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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#685 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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That happens to me too.
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#686 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
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Ok
![]() Every time I clicked on the window and the program fails to respond, I'll try to be patient ![]() Edit:Ok !it's good
__________________
~~~~BigReg~BigRegOne~~~~ ![]() "Better watch where you do not go, because where were going, we will know what it is when we get there, and anyway, it will never be only water." Proverbe Shadok |
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#687 | |
Black Magic
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Under the camera tab uncheck clipping |
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#688 | ||
Black Magic
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I'll look into the maximize exception. With the first importer I wrote you cannot changed the vertice count, thus deleteing meshes is not possible. The second importer I wrote will allow this but it hasn't been updated to work with the linked list code yet. Quote:
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#689 | |
Black Magic
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#690 | |
Black Magic
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