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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Seaman
![]() Join Date: Mar 2011
Location: Zürich, Switzerland
Posts: 38
Downloads: 111
Uploads: 0
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well i am actually working on a big silent hunter movie project which i will upload in parts till now there are 3 parts finished but there are 2 more to come thought. But its more a movie not a gameplay but you can see the graphics mod in their beauty ![]()
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#2 |
Sonar Guy
![]() Join Date: Sep 2002
Location: Sweden / UK
Posts: 386
Downloads: 33
Uploads: 0
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Odd you should mention that. I've been intending to make some videos to show off what a modded Sh5 can look like.
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Intel Core i9-9900K @ 3.6 GHz nVidia GeForce RTX 2070 32GB memory Windows 10 Pro |
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#3 | |
Ocean Warrior
![]() Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
Downloads: 132
Uploads: 0
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@Jason210, seems that Materchen is making a movie, not a video to show how Sh5 is looking/behaving with last mods. Please give me both! ![]() @Pedrobas: thanks, already downloaded and running! Alas, I saw your MMM thread whith attention, even downloaded it. But i want for now tested and taste a lot of mods to found which mods fit me better. ![]() Another small detail that comes to my eyes quickly in this transition Sh3/Sh5 are the uboat´s water streams...well, apart the fact that i made the water stream mod for Sh3 ![]() Thanks again by any advice!
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
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#4 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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The stock settings of the SH5 dynamic Shadows cast blurred shadows, therefore is necessary to tweak the shadows settings to get dynamic shadows with better resolution
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What we do in life echoes in Eternity |
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#5 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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Good photos.
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#6 |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#7 |
Admiral
![]() Join Date: Mar 2007
Posts: 2,200
Downloads: 172
Uploads: 0
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Warning the Dynamic Shadows feature are a Frame Per Second (FPS) killer, Pintea (one of the UBI developers) told me that the "HighResolution=1536" setting has a max roof of 5000, I try to increase that number above 5000 and the FPS are reduced even more. Another way to increase the Dynamic Shadows resolution is to to reduce the FarPlane and ExtrudeCamera numbers but this unbalance the settings and the shadows disappear in some areas. At the moment I still dont understand fully the behaviour of each of the shadows settings
[Shadows] NumCascades=3 LowResolution=1024 HighResolution=1536 [Interior] FarPlane=1.0 ExtrudeCamera=5.0 DepthBias=0.0005 DepthSlopeBias=1.0 Split0=0.06 Split1=0.25 Split2=1.0 FilterSizeSplit0=1 FilterSizeSplit1=1 FilterSizeSplit2=1 [Bridge] FarPlane=15.0 ExtrudeCamera=12.0 DepthBias=0.002 DepthSlopeBias=2.0 Split0=0.07 Split1=0.3 Split2=1.0 FilterSizeSplit0=2 FilterSizeSplit1=1 FilterSizeSplit2=1 [Exterior] FarPlane=160.0 ExtrudeCamera=50.0 DepthBias=0.0015 DepthSlopeBias=1.0 Split0=0.1 Split1=0.33 Split2=1.0 FilterSizeSplit0=2 FilterSizeSplit1=1 FilterSizeSplit2=1 ![]()
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What we do in life echoes in Eternity Last edited by tonschk; 02-16-12 at 10:07 PM. |
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#8 | |
Seasoned Skipper
![]() Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
Uploads: 0
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#9 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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