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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#301 |
Pacific Aces Dev Team
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Cool
![]() Here is the template, with no light effects or distance numbers. So you can put the correct ones for the FOV you are using: http://www.mediafire.com/?kj7t64xya4a6e9o
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One day I will return to sea ... |
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#302 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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![]() I should ask makman to have a look at it, because i use his resolution patches that they fit to the interface... Best Regards DrJones ![]() |
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#303 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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![]() Also do you have any pics of the ones used aboard the uboats by any chance. |
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#304 |
Watch
![]() Join Date: Aug 2008
Location: Vienna - Austria
Posts: 25
Downloads: 89
Uploads: 0
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First auf Deutsch: Dr. Jones: dein GUI-Mod ist fantastisch und ich freue mich auf das nexte Release. Da vieles davon grafische Knochenarbeit ist, frage ich mich, ob dir dabei nicht engagierte Simmer zuarbeiten können. Z.Bspl. Nachtfilter erstellen, grünes Fadenkreuz, etc. etc. Aber vielleicht ist das ja auch nicht üblich, dann ziehen ich meine Frage zurück.
Jetzt in English: Dr. Jones, you did a fantastic work with your GUI and I can't wait for the next release. Does it make sense that simmers support you in drawing some graphical layouts (e.g. nightfilters etc.)? If this is not usual, please forget my question (I am not so firm with the modders etiquette). Schöne Grüße, best regards! |
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#305 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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Hello silent marshal ... of course it is common to the work be done .. and I also think it's more than usual ... the projects that are made ***8203;***8203;here are the largest group working part ... and I've already written that it this is a community mod is and each help is welcome ... so if you can help you are welcome.... Thank you Best Regards DrJones ![]() |
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#306 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#307 |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
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#308 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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In additon to my actual worklist i will say...the todo list is growing every day...
Actually real navigation is a new point to figure out and to implement. But this will not be part of the next release...i try to finish the actualk ideas first until i will integrate it after that.... |
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#309 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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Hi, i loaded your mod using GME, but it doesn't function, the interface still shows vanilla SH5 one, i had some problems enabling Dark Wraiths one as well and couldn't enable it, bad installation..
any solutions? amazing work, btw, and to all modders on here, ditto.. |
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#310 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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here is my MOD Val file...
JSGME Mod Validator v1.0.11.0 by TheDarkWraith F:\Ubisoft\Silent Hunter 5\JSGMEModValidator_v1_0_11_ByTheDarkWraith\jsgmem odvalidator.cfg exists=True Reading in items to look for in mods... not looking for any items using Silent Hunter 5 SH5 version is 1.2.0.0 MODS installed: Grossdeutscher Rundfunk Detailed Caustics 1.0 Capthelms Lighting Effects mod for sh5 CSP Magui by DrJones Beta v2.0 CSP_MaGUI_Beata_2_0_English_Menu_txt Validating mods... Validating F:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk F:\Ubisoft\Silent Hunter 5\MODS\Grossdeutscher Rundfunk installed correctly Validating F:\Ubisoft\Silent Hunter 5\MODS\Detailed Caustics 1.0 F:\Ubisoft\Silent Hunter 5\MODS\Detailed Caustics 1.0 installed correctly Validating F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5 F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5\data doesn't exist! Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0 F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0\data doesn't exist! Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP_MaGUI_Beata_2_0_English_Menu_txt F:\Ubisoft\Silent Hunter 5\MODS\CSP_MaGUI_Beata_2_0_English_Menu_txt installed correctly Checking for items to look for... no items to look for defined Mod conflicts: +D = creation dates equal, -D = creation dates not equal +A = last accessed dates equal, -A = last accessed dates not equal +W = last accessed write dates equal, -M = last accessed write dates not equal +S = sizes equal, -S = sizes not equal no conflicts |
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#311 | |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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strange...pülz have a look at the mods folder. When you open the folder csp magui by drjones beta 2.0...do you see any data folder or again a folder csp magui by drjones beta 2.0??? Regards DrJones ![]() |
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#312 |
Black Magic
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His problem is right here:
F:\Ubisoft\Silent Hunter 5\MODS\Capthelms Lighting Effects mod for sh5\data doesn't exist! Validating F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0 F:\Ubisoft\Silent Hunter 5\MODS\CSP Magui by DrJones Beta v2.0\data doesn't exist! |
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#313 |
Swabbie
![]() Join Date: Feb 2012
Posts: 13
Downloads: 9
Uploads: 0
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aye, done now, re-installed mod file, its great thanks
but on another issue still can't get any sound from the radio |
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#314 |
Samurai Navy
![]() Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 343
Uploads: 0
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#315 |
Mate
![]() Join Date: Feb 2010
Posts: 58
Downloads: 48
Uploads: 0
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Can't wait for the new version!
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