![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#556 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
|
![]()
../Submarine/Common/Rooms/Waypoints_Room_QR1.gr2 gave me this:
"There is no data type definition for this mesh." Most of the other 'waypoints' files open just ok. |
![]() |
![]() |
![]() |
#557 | |
Black Magic
![]() |
![]() Quote:
Keep the questions and bug reports coming ![]() |
|
![]() |
![]() |
![]() |
#558 |
Black Magic
![]() |
![]()
I get an error when trying to import Room_QR1_Radar also. Looking into why...
![]() |
![]() |
![]() |
![]() |
#559 | |
Black Magic
![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#560 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
- I looked to export the UV maps, but I have not succeeded (impossible to select, edit menu empty).
Yet I saw that you had succeeded: http://www.subsim.com/radioroom/show...&postcount=396 How are you wanting to export the UV maps? If you double click the windows that open with the UV maps you can save them to a file. Is that what you are wanting to do or something else? I must be a little silly, I double click on any window? I just tried everywhere in every menu, in the middle, up, down, nothing ! ![]() Questions : - Is there a way to rotate (shortcuts) from the point of view (on the spot) ? Not sure what you are asking here. rotate of the camera axis and not of the world axis ![]() -For the UV maps will it be possible to load them directly into 3ds Max ? Once again not sure what you are asking here. possible backup format .UVW to open them directly in 3DSMax ![]() BigReg/BigRegOne ![]() "For it is as little as possible unhappy, always hitting on the same. Proverbe Shadock |
![]() |
![]() |
![]() |
#561 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
|
![]()
Meshes in a waypoint file? My, my... those devs!
![]() Two more things, one major and one small. Tried editing file: ../Submarine/Common/Rooms/Waypoints_Room_QR2.gr2 1. Added a new bone to the parent Waypoints_Room_QR2 2. New bone (name SQ_BED05): 'has position data, no rotation data, no shear data' 3. Bone position is: -0.097114 -0.018419 -0.042244 4. Copied LOD Error value of 1.330672 from other bones 5. Closed bone editor 6. Tried to save, had exception: ArtToolInfo_ExtendedData: Exception while writing extended data Exception is [my rough translation from RU locale] there is no pointer to the object in this object instance Second minor issue: when editing position data (double clicking in the bone viewer) when trying to enter leading '-' for a negative value gives 'invalid entry. Try again.' though the '-' still appears no problem, the same goes for pressing backspace trying to delete it. This doesn't happen in the bone creation dialog. Can we get a bone delete and copy functions any soon? ![]() TDW, that's an incredible tool you've made! I just couldn't believe that I am adding a complete new bone with two simple clicks, felt like a complete rocket sience, wow! ![]() ![]() |
![]() |
![]() |
![]() |
#562 | |
Black Magic
![]() |
![]() Quote:
You are actually rotating the camera axis and not the world axis. The camera (currently) is a 3rd person view camera. I'll code in a way to select 1st person view camera. You want a way to export only the UV coordinates and nothing else? I need to see something that shows me where this is done. I need to see some kind of file so I can see how the formatting goes. |
|
![]() |
![]() |
![]() |
#563 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#564 |
Black Magic
![]() |
![]()
Well I found an error of what BigReg posted about. Must have coded something when I was very sleepy because I used a completely wrong value for a section value (used the actual object's offset instead)
![]() |
![]() |
![]() |
![]() |
#565 |
Black Magic
![]() |
![]()
Found another error in the importer and it's due to the change I made to using a linked list. Fixed that.
Now here's the real question: In the importer I ignore the normals read in from the obj files. Should I keep ignoring them or should I use them? ![]() Here's what I decided to do: If the obj file contains normals then I use them. If it doesn't then I use the existing vertex normal data. Now I really just had a what the heck was I thinking moment. Looking over the importer code I totally ignore the texture coordinate data read in (I use the existing vertex data). On top of that my error checking for what was read in from the file was happening after I tried to set the new vertex data! What was I thinking? I really must have been tired when I coded this... |
![]() |
![]() |
![]() |
#566 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
the two buttons 1 and 2 in "show" menu does not highlight ( and not work after selecting mesh and/or subset)
For the UVW map ,yes i have not see them in 3DSMax after import .obj or .objAO ![]() BigReg/BigRegOne ![]() "Have to pump to live and then live to pump." Proverbe Shadock |
![]() |
![]() |
![]() |
#567 | |
Black Magic
![]() |
![]() Quote:
![]() The importer is fixed ![]() Looking into the other errors now ![]() |
|
![]() |
![]() |
![]() |
#568 | |
Black Magic
![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#569 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
Ha ! It works
![]() but i don,t know is that possible to add the UVW in the .obj ![]() otherwise we can create new ones. But it must be able to import in the editor ![]() UVW Edit (textures coordinates) in 3DSMAX ![]() BigReg/BigRegOne ![]() "You can never be beaten as well as by ourselves." Proverbe Shadock |
![]() |
![]() |
![]() |
#570 |
Black Magic
![]() |
![]()
This Room_QR1 perdea one is interesting...I'm trying to figure out how I export more texture coordinates than there are verticies
![]() |
![]() |
![]() |
![]() |
|
|