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Old 02-13-12, 11:17 AM   #1
Esanssi
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Welp, the same problem still plagued me today. Checked everything you guys suggested and still the buggers insist on being in queue.

Must check everything one more time.. This is highly frustrating.
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Old 02-13-12, 11:51 AM   #2
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Try cycling the torpedo tubes by hitting the q ( w maybe I forget) key a few times. That has solved my identical issue in the past. Also toggle silent running on and off to make sure. V
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Old 02-13-12, 12:37 PM   #3
Esanssi
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- Auto loading is on
- Tube doors are not open
- Not rigged for silent running(toggled it on/off just to make sure)

So it's gotta be something to do with the crew. For the first time my guys have gotten fatigued(I'm assuming that '!' indicates just that). But this already happened when they weren't fatigued so.. What the heck?

For the heck of it, I tried moving my Weapons Officer into the torpedo room and back to the command room and the first torpedos tool tip changed from the 'loading queue' thing to this:



Does that help you guys any?
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Old 02-13-12, 01:19 PM   #4
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Look at the green bar for the torpedo room. It's showing about 30% effectiveness. This can only be due to fatigue. Just because you're not seeing the '!' above the crewman doesn't mean he's not tired. You need to check each one. Also, you only have one petty officer there who is a qualified torpedoman. You need to have that green bar well up above 50%, and 75% would be even better.
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Old 02-13-12, 01:33 PM   #5
Esanssi
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Hmm.. Okay, so, it was a crew issue then. Although caused by my nubbery.

Guess I need to spend some more renown points back at port then. Don't recall seeing a qualified torpedoman amongst the PO's on my first round, but it wouldn't be anything new under the sun that I missed something. This is all still so confuzzling to me. Well, now I know better than to rush out to sea before making sure I actually have a crew that can do something.

Too bad I didn't get the tonnage from the one merchant I managed to sink in my patrol grid for some reason.

About the fatigue system.. What does the '!' next to a person indicate? Critical fatigue, or something along those lines?
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Old 02-13-12, 02:10 PM   #6
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Quote:
Originally Posted by Esanssi View Post
About the fatigue system.. What does the '!' next to a person indicate? Critical fatigue, or something along those lines?
Exactly so. He's about to pass out...or already has. The easiest way around it is to use SH3 Commander and set it to "No Fatigue". Then they'll take care of themselves like they're supposed to.

Commander can also be used to assign whatever qualifications you like, as well as badges and medals.
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Old 02-13-12, 02:37 PM   #7
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To elaborate on what Steve pointed out, the Petty Officer with the Torpedoman rating is the problem. Rated POs and Officers greatly add or detract to a compartment's efficiency. Crewmembers and unrated POs are simply filler to help add to the efficiency. Trained members must be in the appropriate compartment whenever in use. When you get done with the patrol, you may want to add the Torpedoman rating to one or two of the untrained POs to avoid this problem in the future. The Fatigue mods will not resolve low efficiency from an untrained, unrated crew.
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Old 02-13-12, 02:46 PM   #8
Esanssi
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Quote:
Originally Posted by Sailor Steve View Post
Exactly so. He's about to pass out...or already has. The easiest way around it is to use SH3 Commander and set it to "No Fatigue". Then they'll take care of themselves like they're supposed to.

Commander can also be used to assign whatever qualifications you like, as well as badges and medals.
I thought I had checked "No fatigue" from the options, but apparently I hadn't.

Regardless, thank you all for the replies! Once again I have learned something
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