![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#541 |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
Uploads: 0
|
![]()
Sorry for interrupting, but I have a question, and didn't want to make a thread for it, and here is going some serious breakthrough
![]() |
![]() |
![]() |
![]() |
#542 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
The only problem is that ,I do not have a child and even if I start right away, it was not until he is at university, I just tried with blender, but I can not to have the textures (why there are 4 files after export ?)
|
![]() |
![]() |
![]() |
#543 | |
sim2reality
![]() Join Date: Jun 2007
Location: AM 82
Posts: 2,280
Downloads: 258
Uploads: 30
|
![]() Quote:
![]() The thing is anybodys student email address is sufficent - just get one from a friend get them to register and give you the serial they receive ![]() |
|
![]() |
![]() |
![]() |
#544 | |
Mate
![]() Join Date: Nov 2011
Posts: 53
Downloads: 4
Uploads: 0
|
![]() Quote:
Objs definetely work in blender. I have a section in my "making leaderheads for civilization4" guide that tells how to use the UV functions in the program. http://forums.civfanatics.com/showthread.php?t=267233 |
|
![]() |
![]() |
![]() |
#545 |
Black Magic
![]() |
![]()
There are 4 files IF the mesh has two sets of texture coordinates. As the OBJ file format only supports one set of texture coordinates I had to make two sets of files for them - one for the first set of texture coordinates (Diffuse) and the other for the second set (the AO map)
![]() |
![]() |
![]() |
![]() |
#546 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
Hi
![]() Okay, so I spend my day to take in hand Blender. ![]() Nice, the interface is not great, but it's free! and anyway when I explained to my girlfriend that I wanted to make him a kid for a code, it did not agree ! ![]() However I offered the first names: Max for a guy, and Maya for a girl ! ![]() But nothing was done, she will not! No kids for a code! Damn ! ![]() Regarding the editor I did not understand why, but now I can zoom in detail, and in addition I have the textures are common rooms which appeared without adjusting ? ![]() and i wanted to know if it's normal that textures exported in. obj are in .tga and no longer. dds ![]() I export the radar meshe : Perfect, opening in blender : Ok ,even the textures are in .tga ,they are well recognized and used in blender But, when importing into the editor I had the right to this: ![]() If you have a solution, I'm interested ![]() BigReg/BigRegOne ![]() "The notion of strainer is independent of the concept of hole and vice versa." Proverbe Shadock Edit: I just noticed that after closing the editor, he continues to work ! see in the process ! ![]() Last edited by BIGREG; 02-11-12 at 01:27 PM. |
![]() |
![]() |
![]() |
#547 |
Black Magic
![]() |
![]()
I'd need to see the obj files you were trying to import. More than likely blender is using culture specifics and thus is writing decimal points using the european way ',' instead of the american way '.'. This is no problem as I added a menu option in the menu that tells the app to use culture specifics for situations like this. See here: http://www.subsim.com/radioroom/show...&postcount=407
I'd still like to see the obj files produced by blender. As far as exporting to tga that's the way I have the app setup currently. I was thinking about letting the user decide what format they want the images to export to via an interface. What do you think? Basically you would be able to export images in any of the formats under the misc tab. Finished coding the extended data for when you add a new bone. Works perfectly for normal GR2 files but the special GR2 files don't work correctly yet. Should have it all fixed and completed here soon ![]() Last edited by TheDarkWraith; 02-12-12 at 01:36 AM. |
![]() |
![]() |
![]() |
#548 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
Hi
![]() Well I'll try to explain what happens to me with the editor: - Yesterday morning, just radar mesh extraction from the room QR1 (with local settings enable) -> OK - Opening with blender -> OK - Backup without any changes-> OK -import into the editor-> error (one posted above) - Yesterday afternoon another attempt: can not reopen the room QR1.GR2 ? ![]() - Try to open my file with my edit additional textures QR1.GR2> recalculate CRC ![]() new-tries, with the original QR1.GR2-> will not open ! ![]() I then preview that after closing the editor it continue to operate ![]() Last night, still can not reopen the original file QR1.GR2! but the other. GR2 open without problem -This morning the same! OK I delete the folder how I unzip the editor and I reextracted the editor - Opening QR1.GR2 original with the editor -> OK? It works ! ![]() (but the editor continues to function after its closure) - Trying to extract just the wheel of the radar-> Ok Opening with blender-> error loading ![]() ![]() That's all for now, I'll keep trying all this ![]() Ps:Super ,if you can add dds format for the export ! Do you need my .obj mesh after save with Blender ? BigReg/BigRegOne ![]() "The most serious disease of the brain is thinking." Proverbe Shadock |
![]() |
![]() |
![]() |
#549 | |
Black Magic
![]() |
![]() Quote:
What you speak about the app 'hanging' is normal in the current posted version. The current posted version has TONS of memory leaks ![]() ![]() The ability to add new bones is complete and working ![]() I added new bones to the lifeboat and NSS_Undine: http://www.mediafire.com/?2pje2j2olbobjq1 You can view these in Granny Viewer and the app. I didn't see any errors in them so double check me ![]() ![]() |
|
![]() |
![]() |
![]() |
#550 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
Great thing the addinional bones
![]() I just returned home with 3dsMax 2010 ![]() Wow! After the installation (64 bit), I run it and surprise, a real gas factory and all in English ![]() trying to import the steering wheel Radar -> it works great ![]() But now I must take in hand this great software ![]() BigReg/BigRegOne ![]() "To heal something that does not work or is too noisy, it is necessary and sufficient to hit it with something that works better or makes more noise." Proverbe Shadock |
![]() |
![]() |
![]() |
#551 |
Black Magic
![]() |
As promised here is the new test version that allows you to add new bones: http://www.mediafire.com/?y6988frf8y8dm6t
Please try to make it fail ![]() ![]() You cannot add bones to a GR2 file if it has no model or skeleton or at least one bone. I just haven't coded those yet. I use the one bone to setup new pointers for the new bone. The adding of new bones is not optimized. It's rather a brute force approach that it takes. Thus it could take a little time to add the new bone to the file. Be patient. Optimizing comes after everything works ![]() You'll notice that I let Sentinel be of use to you all. Most of the commands are enabled, those that aren't require a password to unlock (some commands don't show until password is entered also). Press F1 to show/hide Sentinel window. And no you cannot have the password. There is WAY too much power enabled for file changing when the password is input ![]() I haven't checked the importer/exporter with this version so someone test it and see how it works. There are some problems with picking, specifically selecting faces. If you rotate the mesh then try to pick individual faces they'll select incorrectly. Working on the fix currently. Any other errors you notice let me know ![]() ![]() Last edited by TheDarkWraith; 02-13-12 at 01:11 AM. |
![]() |
![]() |
![]() |
#552 |
Lieutenant
![]() Join Date: Nov 2006
Location: St. Petersburg, Russia
Posts: 264
Downloads: 72
Uploads: 0
|
Just've tried it on my notebook... Is it possible to make the EVEI window resizable? All of the controls are below my screen edge.
![]() |
![]() |
![]() |
![]() |
#553 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
|
![]()
Will be possible with this magic software put a crew on surfaced AI uboats?
From stock "opening mission" we have captain body too. ![]()
__________________
![]() |
![]() |
![]() |
![]() |
#554 | |
Black Magic
![]() |
![]() Quote:
![]() ![]() |
|
![]() |
![]() |
![]() |
#555 |
Grey Wolf
![]() Join Date: Oct 2005
Location: Bretagne-FRANCE
Posts: 813
Downloads: 155
Uploads: 0
|
![]()
Hi
![]() It's me again ![]() Great! This new version: Super fast, bones menu ... ![]() Here's a little report and some questions for you TheDarkWraith: - Try to import / export: Regional setting: ON File: Room_QR1.GR2 Mesh: Room_QR1_Radar (mesh) - Export: with AO and textures -> Import: Room_QR1_Radar.objAO (not opened/no change) -> Error ![]() same with all other attempts and adjustments (Regional On/off-with and without AO..) but with the perdea mesh ,i have this error : ![]() - I looked to export the UV maps, but I have not succeeded (impossible to select, edit menu empty). Yet I saw that you had succeeded: http://www.subsim.com/radioroom/show...&postcount=396 otherwise open. obj in 3DS Max is impeccable! ![]() Questions : - Is there a way to rotate (shortcuts) from the point of view (on the spot) ? -For the UV maps will it be possible to load them directly into 3ds Max ? Thank in advance BigReg/BigRegOne ![]() "Only by pumping as you get something and even if you do not succeed ... hey well that you will not hurt." Proverbe Shadock |
![]() |
![]() |
![]() |
|
|