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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Eternal Patrol
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This is weird. Everyone is talking about how well ships can see in 1939, and it doesn't appear to me that anyone has asked the most important question: Gambla, are you using TDW's AI mod? If not, no destroyer will ever react to you, even if you sail up to one in broad daylight. The AI in the stock game is all screwed up. With TheDarkWraith's mod you will quickly learn to hate life.
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#2 | |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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#3 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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From what I have seen, the stock AI reminds me a lot of what I am seeing in SH II. The stock AI does not react until after a ship takes a hit. From what I have read in the AI doctrine in IRAI*...well, let's just say that the battleship requirement in Operation Weserübung just got a lot more complicated.
![]() *I haven't installed this yet as I am still tweeking my mod soup and chasing persistent campaign bugs. |
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#4 | |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
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![]() However, the minimum reaction in the Sim that i would like to see is that they head to the burning ship and "take notice".
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#5 |
Black Magic
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For them to take any action they need to be part of a group or they need to 'see' an enemy. If they are single units then they behave as single units. As a single unit they will continue following waypoints until they 'see' something or they take damage from a player's weapon. Not my limitation but the game itself.
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#6 |
Gunner
![]() Join Date: Jan 2006
Location: Frankfurt, Germany
Posts: 97
Downloads: 43
Uploads: 0
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Don't take that wrong, TDW. I appreciate your great work. So the convoy with escorts is not defined as a group ? I wonder what a modder could about it. Could we solve this with any message (internal message, not a radio message) sent from attacked ships (status,position) that would trigger the escorts. Or maybe could it be linked with the hitpoints ?
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_________________________________________ Mods: The Wolves of Steel 2.0.0 - 2.0.9d Update |
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#7 | |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
Uploads: 0
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#8 |
Black Magic
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When they are not in alert state they rely mostly on visual sensors. You'll notice their hydrophone cone is very small when not in alert state. They come into alert state when they see something via any sensor.
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#9 |
Eternal Patrol
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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