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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
Uploads: 0
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Invincible Planes in GWX???
Im in august of 1941, 2nd F, IXB.
There seems to be an issue where my flak gunners and I cannot shoot down planes. I've fired hundreds of 20 and 37 mm rounds at them and I can see that the rounds are hitting but there doesn't seem to be any apparent damage... ![]() Heres a list of the mods im running: Code:
GWX - VIIC41 Player Sub GWX - Late War Sensors Snorkel Antennas Conus' SH3GWXWS 2.3 Supplement to V16A3 (JSGME) MEP v3 VisualSensors for gwx3 O2-Gauges v2 M.E.P v3 FlatSunFix for M.E.P v3 Rbs1_SH4_Effects_GWX_30_71 Rbs10-enhancedoilexplosion Bad Weather Fix V1.1 (Standard) Type IXc - The Wolf Real Depth Charge normal Torpedo damage Final ver2.0 Anybody have a clue what it could be? It just seems so weird... and it's just allied aircraft. |
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#2 |
Weps
![]() Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
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It helps to have a flak-qualified Watch Officer on the bridge,
![]() You'll be lucky to shoot down anything manning the flak gun yourself. Hit something? Yes; hit it enough to shoot it down? No. ![]()
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Raptor |
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#3 |
Watch
![]() Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
Uploads: 0
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The plane in question was a twin engine bomber, I think it was British. Sorry I don't know my planes, I just consider them all dangerous.
I swear we (the AI and I) hit it several times to no effect. |
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#4 |
Chief
![]() Join Date: Mar 2010
Location: Drowning in mods soup
Posts: 327
Downloads: 466
Uploads: 0
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#5 |
Captain
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Imo, you stand almost no chance if it isn't a swordfish.
![]() Seek the deep.
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"Noch und Noch" Prowling the Nord Atlantik with GWX 3.0. |
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#6 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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But not too deep
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#7 | |
Sea Lord
![]() Join Date: Jun 2006
Location: Somewhere else now
Posts: 1,734
Downloads: 825
Uploads: 4
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Of course if the shell hit something solid, that would possibly down any aircraft. ![]() Last edited by vanjast; 02-13-12 at 10:47 AM. Reason: must learn to spell.. must learn to.... |
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#8 |
Eternal Patrol
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GWX is meant to be a realism mod, and the reality was that aircraft were exceedingly dangerous to u-boats. Even the famous u-flak boats were prey to the planes. You should never try to fight one.
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“Never do anything you can't take back.” —Rocky Russo |
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#9 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
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The bi-planes you can tear up pretty good with one of those 4-barreled machine gun mounts. I can nail them good.
But I went toe-to-toe with some 2-engined bomber and I got him but it took me down to 85% HI. Not worth it. Steve |
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#10 | |
Watch
![]() Join Date: Jan 2012
Location: Deland, Fl
Posts: 25
Downloads: 103
Uploads: 0
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It's just mystifying when you are shooting at a plane 3 to 4 hundred meters away while its nose diving on you and you can see the bullets impacting all over the cockpit and wings yet it doesn't take any damage |
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#11 |
Eternal Patrol
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The stock game had the weirdness that your sub could be attacked by dozens of aircraft, shoot down most of them and ultimately be overwhelmed by numbers. The reality was that one plane was enough to ruin a kaleun's career. Permanently. I think that the only way for modders to make them harder to shoot down was to make them stronger than they were in real life. It's either that or the u-boat ends up not fearing the planes at all. Unfortunately the game is far from perfect. It seems to be one or the other.
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“Never do anything you can't take back.” —Rocky Russo |
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#12 | |
Stowaway
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And yes, the four engined LRMP's and most of the twins were armoured, some more than others. |
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#13 |
Eternal Patrol
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I've never heard that before. Links?
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“Never do anything you can't take back.” —Rocky Russo |
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#14 |
Grey Wolf
![]() Join Date: Nov 2010
Posts: 908
Downloads: 89
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This is true if you can hit him enough. The suck-tacular ROF of the flak gun and the low magazine capacity and its comparatively long reload time should be more than enough convincing to order Alarmtauchen the second you confirm his presence. Like everyone else has said, if it is too late to go deep, all you can do is maneuver like mad. As nasty as planes are, they are just as vulnerable to missing with its payload as a sub when faced by abrupt zig-zagging and speed changes. Not as effective as when a merchant does it to a sub, but it is a lot better than trying to duke it out with a pea shooter.
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