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Old 02-07-12, 06:46 PM   #16
peabody
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Originally Posted by TBear View Post
actualy just came out of the museum, not 3 secs ago looking exactly on that. Also the problem with the Kongo, But heck if you take sucjestions...lol...

ISE early war that have 3d bridge and all
I bet you will not expect this answer:

Actually the Ise and the Fuso are already playable, have been for a while, just like everything else I do they are not finished. No damage model, men standing in the wall and so on.
Won't take long to finish, but as I stated I have trouble finding time to do anything.

I will see if I can get them finished, at least better than they are now. Even the ones I posted I don't consider finished, I do not like releasing something that is not finished properly.
But I do not have a choice sometimes, having a ship to use is better than Nothing. So I have been releasing unfinished work, but as long as you know that and accept that if I had more time, I would definately not release them like I did.

In fact I have to leave right now to take care of my mother, then watch my grandchildren, so I will see what I can do tomorrow. (or maybe later tonight)
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Old 02-07-12, 06:48 PM   #17
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Nice work with this
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Old 02-07-12, 07:15 PM   #18
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Nice work with this
Thanks to all for the kind words.

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Old 02-07-12, 11:09 PM   #19
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hehe tbear you have lots of imagination just reading your text below i imagine something similar to a girl
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Old 02-08-12, 03:57 AM   #20
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I bet you will not expect this answer:

Actually the Ise and the Fuso are already playable, have been for a while, just like everything else I do they are not finished. No damage model, men standing in the wall and so on.
Won't take long to finish, but as I stated I have trouble finding time to do anything.

I will see if I can get them finished, at least better than they are now. Even the ones I posted I don't consider finished, I do not like releasing something that is not finished properly.
But I do not have a choice sometimes, having a ship to use is better than Nothing. So I have been releasing unfinished work, but as long as you know that and accept that if I had more time, I would definately not release them like I did.

In fact I have to leave right now to take care of my mother, then watch my grandchildren, so I will see what I can do tomorrow. (or maybe later tonight)
No need to hurry. Real life have always come first. Im just having fun with your hard work, you are the one doing it. Main problem is that werrry few create mods for the Japanese, and when one comes around the rest of us IJN captains jump all over him/them

Personaly i can say after many many hours trying to work on ships that it is time consuming and not that easy. I have stepped down from the "real mod" thinking and are now just tweaking.

There are things i like, and things i dont like. That is where i use my limitet skills. Everybit you have postet over the years are something to respect and aplaus

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Old 02-08-12, 07:35 AM   #21
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for you my friend

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Old 02-08-12, 08:11 AM   #22
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for you my friend

There is just something about Japanese ships awsome vidio there...

yasu

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Old 02-08-12, 08:22 AM   #23
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Peabody.

With your permission i would like to use Furutaka it as test bed for some "Japanese" changes.

Im asking Keltos1 to use a few things from hes Japanese submarine mod and will try to implement them

Hes japanese guages (speed dial compas etc)

Then i ask Karle to help me rework the crew manegement page(more in the line how to do it)

My goal is simple. Create a foundation that is more IJN like that can be used in future releases of any japanese surface ship.

There are so much usefull pieces out there, and i would love to try to create one final ship using it. About damedge. I actualy have found my rewoked zones i made for the Maya before putting it on hold. Since Takao and Maya are the same hull it might just fit perfectly on Takao

I hope others will help me with this "small" project, my intention is strictly to Honnour peabody and let him know that we are apriciating all the work he have done for so many years for us IJN`ers.

I do know that Keltos1 also have played a huge part of alot of things, and there are more people to. But instead of forgetting them i want to honnour them and there dedication. SH 4 is not dead, and it is people as above that have kept it running. And as an IJN Buff i would love to create something final using there hard work to show what they all have acomplished over the years

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Old 02-08-12, 12:42 PM   #24
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for you my friend

Very nice video chrysanthos.

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Old 02-08-12, 01:24 PM   #25
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hehe thank you
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Old 02-08-12, 01:35 PM   #26
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Peabody.

With your permission i would like to use Furutaka it as test bed for some "Japanese" changes.

Im asking Keltos1 to use a few things from hes Japanese submarine mod and will try to implement them

Hes japanese guages (speed dial compas etc)

Then i ask Karle to help me rework the crew manegement page(more in the line how to do it)

My goal is simple. Create a foundation that is more IJN like that can be used in future releases of any japanese surface ship.
On the crew management screen I assume you mean more compartments and more men like you were talking before?
Easy to do, but time consuming because you need to renumber all compartments, crew and equipment that comes after the one you are adding.
I don't know if you noticed but the crew management has all Japanese faces and the medals that are given (if you played in career mode and earned any) are all legitimate IJN medals and the small medals will show on the screen.
We also have the big medals awards at the end of a mission, and a Japanese award screen for them, but they are not in this ship mod.
Thanks to Capt Scurvy for this!!!! The only thing I did was get them so they would go into the box on the desk using Blender. He did the rest.

You can see them here if you haven't seen them before:
http://www.subsim.com/radioroom/show...=141869&page=5

Yes if you have reworked Maya zones they should work. It is the guns that are the main difference on those two ships.

Also all the "paperwork" I think is done, unless I missed something.



The signature has been changed since this one, if I remember right. As you can see the ranks are all change. Chu-i is Capatin I believe.

So there is a lot all done, maybe I can find a little time to do some more.

One thing I do know is I made the ordersbar for a Surface ship, so it will not work for a sub. So if you are doing a surface ship career it will be ok. I actually prefer the layout of the elements, but you may not. It takes getting used to some of the positions being changed, but I think it works well, with Bridge being the first tab since it is a surface ship. And the "Captains" command being in that one location. The Captain being the one that would order battle stations and when to start firing on the enemy.

I also noticed in one 'video' the Takao still has the messed up textures on it, they have been replaced with the original textures. It was before Keltos learned how to get 3Dmax and SH4 to show the same thing. I didn't notice before the release. That is why I said it wasn't done.

I don't remember if I answered this before, but you commented on Torpedo choices. I removed that ability since there was NO choice, they used the Type 93 Long Lance. That is another reason the ships and subs can't play together. There may be a workaround but I have not spent the time looking for it, although I do have some ideas.
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Old 02-08-12, 03:23 PM   #27
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I try to explain things by subject

Torpedo. I would like to have the long lance availiable. For me its no problem it causes conflict with subs, since what im working at are strictly for surface mod.

Order bar. Its perfect. Since again its for surface, it is one of the things that "transform" the game from submarine to surface. That small detail is awsome.

Crew manegement. Yes the everlasting subject. Looking at it my self, seems pretty easy but as you said time comesuming (well it will be worth it, so im doing it lol)

Medals, awards. Yes have noticed that. But stil have German names. In keltos sub mod there is a file with japanese names. If you explain to me the procedure to change them it would be awsome.

Right now the thing i work on is the dials. Somewhere im doing something wrong. There must be a line somewhere i need to tie them to, but are stuck, but hey if it was easy everyone would do it

Right now im working strictly on the ship it self. That is number one. Dials, crew relatet subjects, damedge, and equiptment.

After that i begin to look at the "paperwork"

After the paperwork i work on some small changes to the campaign. Loading screens, player start base etc (only minor changes nothing big)

so work plan is

Ship

"Paperwork"

Campaign

And no ETA on anything. My job is dependant on the weather etc, so realy have no idea how much time i have, so i just go day by day.

TBear
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Old 02-08-12, 04:17 PM   #28
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Originally Posted by TBear View Post


I try to explain things by subject

Torpedo. I would like to have the long lance availiable. For me its no problem it causes conflict with subs, since what im working at are strictly for surface mod.

Order bar. Its perfect. Since again its for surface, it is one of the things that "transform" the game from submarine to surface. That small detail is awsome.

Crew manegement. Yes the everlasting subject. Looking at it my self, seems pretty easy but as you said time comesuming (well it will be worth it, so im doing it lol)

Medals, awards. Yes have noticed that. But stil have German names. In keltos sub mod there is a file with japanese names. If you explain to me the procedure to change them it would be awsome.

Right now the thing i work on is the dials. Somewhere im doing something wrong. There must be a line somewhere i need to tie them to, but are stuck, but hey if it was easy everyone would do it

Right now im working strictly on the ship it self. That is number one. Dials, crew relatet subjects, damedge, and equiptment.

After that i begin to look at the "paperwork"

After the paperwork i work on some small changes to the campaign. Loading screens, player start base etc (only minor changes nothing big)

so work plan is

Ship

"Paperwork"

Campaign

And no ETA on anything. My job is dependant on the weather etc, so realy have no idea how much time i have, so i just go day by day.

TBear
Ok, the paperwork, I did it and I have it so no problem.

The medals and Awards were done by Capt. Scurvy and I think the right thing to do is ask him if it is OK to use. No German name etc, you just don't have all the files.

The names and ranks for the crewmembers were done by Takao, I don't know if he is still around, but we can check on that.

The loading screen in the IJN sub mod are actual artwork Keltos found on the internet and contacted the artist for permission to use, so if you want to use them you should ask permission. But you may choose to use something else, that is up to you.

The dials were done by Keltos (from your post I assume you are talking wiht him?), he only changed a .dds file I think. They are in his sub mod:

Menu/Skins/German/GuI/Layout/Dials_us_imperial.dds and Dials_us_metric.dds

I also made a comment that there was an UZO button on the Deckgun tab (ordersbar) to get range to target. It is there now, I don't know if it was in the original upload.

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Old 02-08-12, 04:45 PM   #29
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TBear,

We have a supply drop mission in case you want them, I cheated but it works, not tested in Career mode yet. You don't get the Launch Boat screen but you do get messages.

Map screen:




Getting close, standby. Just a quick message, can be changed.



Sampan standing by to recieve supplies.



Supplies have been transfered



Supply mission icon is grey and mission is complete.



Clipboard, supply mission is complete with no CTD.



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Old 02-08-12, 05:19 PM   #30
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holy coffe and cake....was on my way to bed...and now i se this

Ok, the paperwork, I did it and I have it so no problem.

------------------------------

The medals and Awards were done by Capt. Scurvy and I think the right thing to do is ask him if it is OK to use. No German name etc, you just don't have all the files.

The names and ranks for the crewmembers were done by Takao, I don't know if he is still around, but we can check on that.

deffently

---------------------------------------------------


The loading screen in the IJN sub mod are actual artwork Keltos found on the internet and contacted the artist for permission to use, so if you want to use them you should ask permission. But you may choose to use something else, that is up to you.

Plan was to use ingame screenshots, photoshop them abit and use them. That way the small mod it self shows the ship that have been released, that one is easy, just abit copy paste convert and tweak photoshop i can use lol

This is made by me (small fun thing. Check name on that picture)



-----------------------------------------------------------


The dials were done by Keltos (from your post I assume you are talking wiht him?), he only changed a .dds file I think. They are in his sub mod:

Menu/Skins/German/GuI/Layout/Dials_us_imperial.dds and Dials_us_metric.dds

Been trying to. But i have had a few hickups on subsim lately but im in progress contacting him for the 4th time lol. Right now all of this is just a test bed. As long as i dont publish anything yet i should be fine.

-----------------------------

I also made a comment that there was an UZO button on the Deckgun tab (ordersbar) to get range to target. It is there now, I don't know if it was in the original upload.

Might have to re check mod, kinda got lost in all this "brainstorming"

---------------------------------

Actualy the mission you have made are more down my way than the rubber boat. iiinteresting I realy apriciate your help and interest for this, much apriciatet

with respect

TBear

PS.

Just noticed Karle made a new post about the new orleans in there is hes crew manegement, that is what im working on and realy would love to have. A few changes (mostly compartment names) but atleast you visualy can se what i have been babling about lmao

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