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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Dec 2011
Location: Moscow
Posts: 87
Downloads: 18
Uploads: 0
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4) http://www.subsim.com/radioroom/show...60&postcount=1 (No_Hydrophone_On_Surface_1_1_0)
5) http://www.subsim.com/radioroom/showthread.php?t=182377 |
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#2 |
XO
![]() Join Date: Dec 2010
Location: Arkhangelsk
Posts: 427
Downloads: 324
Uploads: 0
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http://www.subsim.com/radioroom/show...=192236&page=3
In this thread You'll find a list of mods (post 1) that improve game immersion grately. Also recommend Sober's or Night's underwater mods that should be applied after Dynamic Env. v.2.1 (read previous post) mods and to choose one on them You find more realistic. After that You'll understand that Magnum Opus is really outdated ![]() |
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#3 |
A-ganger
![]() Join Date: Apr 2005
Location: dogger bank
Posts: 74
Downloads: 252
Uploads: 0
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Ahoj Michael13 and Vlad29
and thanx for your replies. MyMegaMod seems to become the answer to many questions - I will give it a try. This one could become what the GWX mod was for SH3. To non-modders like me such mod packs are the only chance to get a playable and somewhat historically authentic SH5. Thanx again. ![]() With best regards thoomsn |
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