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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
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Here you can find neutrals which have lights on at night and distingush them from the ones that are dark and trying to sneak contraband around ![]() |
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#2 | |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
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#3 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
Uploads: 0
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#4 |
Loader
![]() Join Date: Jan 2012
Posts: 82
Downloads: 122
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#5 |
Sparky
![]() Join Date: Jan 2011
Location: Croatia
Posts: 152
Downloads: 334
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#6 |
Commander
![]() Join Date: Jan 2010
Location: Elmira, NY
Posts: 445
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About neutral ships, I just ran into two of them. I have them in my sites and I ask hydro man to follow nearest sound contact, but he says there isn't any.
Is this because ships are neutral? I can hear them when I go to hydro station. The ships are, Rongel Small Old Split Freighter and N3SA1 Small Merchant. I believe they were added from OHII Full. Also I am using GHG hydrophone equipment and contact is 1250m away. Last edited by Raven_2012; 02-13-12 at 11:26 PM. |
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#7 |
Torpedoman
![]() Join Date: Jul 2002
Location: BCN
Posts: 118
Downloads: 131
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From the other thread, it seems you already have your game patched with TDW SH5Patcher... the sonarguy still cannot hear a ship at 1.250? Is it out of the deaf zone (I think 20º bow and 40º stern)? Even if you can hear them, the sonarguy will usually lose their track.
(if not using the patch: http://174.123.69.202/~subsimc/radio...d.php?t=181433) Last edited by Tolkemec; 02-14-12 at 01:18 AM. |
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