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Old 02-06-12, 05:07 PM   #1
Maki4444
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Quote:
Originally Posted by Luken View Post
Thanks, I also made a decision only by "role-playing" my captain . Poor fisherman, but If I could I would warn him, that he should install some lights or next time he may not be able to go back home .
You can try the more traffic nations and ships mod or known as mtns http://www.subsim.com/radioroom/show...183101&page=49

Here you can find neutrals which have lights on at night and distingush them from the ones that are dark and trying to sneak contraband around
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Old 02-06-12, 06:05 PM   #2
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Quote:
Originally Posted by Maki4444 View Post
You can try the more traffic nations and ships mod or known as mtns http://www.subsim.com/radioroom/show...183101&page=49

Here you can find neutrals which have lights on at night and distingush them from the ones that are dark and trying to sneak contraband around
I'm using it, and that Danish neutral ship from first post wasn't illuminated at night .
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Old 02-06-12, 06:12 PM   #3
Maki4444
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Originally Posted by Luken View Post
I'm using it, and that Danish neutral ship from first post wasn't illuminated at night .
There you go then. Don't worry he was off to Denmark for more supplies, when he comes back filled with material for the British, you get him
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Old 02-06-12, 07:45 PM   #4
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There you go then. Don't worry he was off to Denmark for more supplies, when he comes back filled with material for the British, you get him
Actually I sunk him, and he can't go for war supplies :/ , so supplies needs to go to him .
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Old 02-06-12, 08:30 PM   #5
Maki4444
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Actually I sunk him, and he can't go for war supplies :/ , so supplies needs to go to him .
Great job Herr Kaeleun

BdU will be most pleased with your edeavours
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Old 02-13-12, 10:06 PM   #6
Raven_2012
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About neutral ships, I just ran into two of them. I have them in my sites and I ask hydro man to follow nearest sound contact, but he says there isn't any.

Is this because ships are neutral? I can hear them when I go to hydro station.

The ships are, Rongel Small Old Split Freighter and N3SA1 Small Merchant. I believe they were added from OHII Full.

Also I am using GHG hydrophone equipment and contact is 1250m away.

Last edited by Raven_2012; 02-13-12 at 11:26 PM.
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Old 02-14-12, 01:04 AM   #7
Tolkemec
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From the other thread, it seems you already have your game patched with TDW SH5Patcher... the sonarguy still cannot hear a ship at 1.250? Is it out of the deaf zone (I think 20º bow and 40º stern)? Even if you can hear them, the sonarguy will usually lose their track.

(if not using the patch: http://174.123.69.202/~subsimc/radio...d.php?t=181433)

Last edited by Tolkemec; 02-14-12 at 01:18 AM.
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