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Old 02-05-12, 12:46 PM   #1
ETsd4
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The decoding process takes more than 1 step:

You send this message to BDU:
xxxxxxxxxxxxxxxxxxxxxx
23 August 1939 / 1744 / BdU / 84 / ADO PHO
ZRAR PCOI SFJT UAXP
QAYB JJUS ITLJ QGDS
TGVJ PZKO RIRW FRPS
RFFJ OVJM NGBE PCTP
PQWP WXQO UNFH TYJE
BASV
xxxxxxxxxxxxxxxxxxxxxx

(1)
Decoding with the code-sheet, handed out to the commander before the patrol

...results in this =>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTUYYREACHEDASSIGNEDPATROLAREAXNOTRAFFICXREQUESTFU RTHERORD
ERSYYUTWOSEVENMOELLERYYFTU

(2)
Formatting Rules and Commonly used Abbreviations of the Kriegsmarine
X = Period
Y = Comma
UD = Question Mark
XX = Colon
YY = Dash/Hyphen/Slant
KK**KK = Parenthesis
J******J = Stress Mark
=>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTU/REACHEDASSIGNEDPATROLAREA.NOTRAFFIC.REQUESTFURTHER ORDERS/
UTWOSEVENMOELLER/FTU

(3)
Adding spaces =>
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Old 02-05-12, 03:45 PM   #2
Dogfish40
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Quote:
Originally Posted by ETsd4 View Post
The decoding process takes more than 1 step:

You send this message to BDU:
xxxxxxxxxxxxxxxxxxxxxx
23 August 1939 / 1744 / BdU / 84 / ADO PHO
ZRAR PCOI SFJT UAXP
QAYB JJUS ITLJ QGDS
TGVJ PZKO RIRW FRPS
RFFJ OVJM NGBE PCTP
PQWP WXQO UNFH TYJE
BASV
xxxxxxxxxxxxxxxxxxxxxx

(1)
Decoding with the code-sheet, handed out to the commander before the patrol

...results in this =>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTUYYREACHEDASSIGNEDPATROLAREAXNOTRAFFICXREQUESTFU RTHERORD
ERSYYUTWOSEVENMOELLERYYFTU

(2)
Formatting Rules and Commonly used Abbreviations of the Kriegsmarine
X = Period
Y = Comma
UD = Question Mark
XX = Colon
YY = Dash/Hyphen/Slant
KK**KK = Parenthesis
J******J = Stress Mark
=>

23 August 1939 / 1744 / BdU / 84 / ADO PHO
FTU/REACHEDASSIGNEDPATROLAREA.NOTRAFFIC.REQUESTFURTHER ORDERS/
UTWOSEVENMOELLER/FTU

(3)
Adding spaces =>
This is one of the sites I found some messages to practice on. I think I decoded this one. There is a codebook that is an additional download which I'll include when I get to my other work laptop. Unless the link is in this message somewhere. I see you have been to the one of the same sites. It's really interesting how the machine technically works. It has like three or four different mechanical levels that need to be addressed (set-up) then you ignore the first cluster of letters and start your decoding. Again, if we could somehow incorporate any level of enigma into the game it would give us Kaleuns something x-tra to do on these long patrols.
D40
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Old 02-05-12, 05:14 PM   #3
Maki4444
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As long as we are talking about coded messages.....can anyone please explain how would I actually use the "Safe communications" ability of my radio man?? In what situations?? What happens if I don't use safe communications??
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Old 02-05-12, 06:21 PM   #4
ETsd4
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Quote:
Originally Posted by Dogfish40 View Post
Again, if we could somehow incorporate any level of enigma into the game it would give us Kaleuns something x-tra to do on these long patrols.
Agree.

@Maki4444
I would say everything the radio man sends is safe communication. Assumption: the more he sends in a given interval of time the more increase the probability to get enemy contacts.
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Old 02-05-12, 08:52 PM   #5
blkdimnd
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Location: Vermont, USA
Posts: 186
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Default Enigma Sim

Here a link to one site with an Egnigma Sim.

**Clicky**

He also has a Code Book tool, to make your own key books.
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Old 02-05-12, 09:11 PM   #6
ETsd4
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31 August 1939 / 0358 / U53 / 205 / ABD QWE
JWZL HZIC YZVW PJGX
TBNZ SLAP OGNQ QBXJ
APNG KPLA MGKS BTND
EIWM LZLK BICT OPLK
VKHH FJJO DXJU MEMJ
CWAR ATHB MQKS TFEB
GDXE EBBT ZPBK XMQI
YEQI VIEC MCPU EGND
PKLL IYDX UOFY UFAE
AJOV WCUP NVIZ BSVN
IKHY MRPP IQGM KBKH
BASM JNTT ULPQ QHGW
VRPH GGOG MQER U

Used codepage => http://www.subsim.com/radioroom/show...49&postcount=9
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