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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#14 |
Rear Admiral
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I get the concept and Wahoo certainly did it to a degree. I am in fact reading "Wahoo" again for probably the 10th time. One thing our game lacks is historical realism that would make submerged static hunting viable since we play against AI.
Near Japan Morton did more submerged static hunting, but would place himself in shipping lanes and choke points. When he sunk ships, he usually quickly moved to another location 50-100nm's away and attacked again hoping the enemy would think two subs were in the area and split their ASW effort. Near Japan if you were spotted it usually prompted a ASW response, so one stayed dived more during the day. Many of the island chains also had land radar which would pick you up. The other factor missing in game is ocean currents. I added a lot of China coast traffic in 44 and 45 that basically hugs the coast and travels between the small islands and reefs, in and out of ports, not to mention many patrol boats, fishermen, minefields, shoreguns, coastal lights, air patrols, etc.. In such shallow water it's a dangerous game. I go in at night and attack and slip back to the deeper edge during the day and static hunt where I can still pick them up on sonar. It's fun playing, but hard and mistakes or risk can easily get you killed. |
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