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Old 01-30-12, 07:03 PM   #16
u crank
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Originally Posted by Randomizer View Post

I do not make a radical course change when a mast-mounted sensor detects a radar signature although the ESM line provides a bearing to the emitter. No German RWR provided bearing information to my knowledge so without this info, executing an evasive course seems wrong.
I always wondered about that.That's good to know for realism sake. I assume that the RWR could not distinguish between a ship and an aircraft. Is that correct?
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Old 01-30-12, 08:16 PM   #17
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If I used the schnorkle (and do not like it) but I was able to get get a map mark of any aircraft, I would dive and hard right rudder and run 90 degrees from my original track ... as a flight sim nutter, I know a plane in a dive is committed and cannot deviate well enough to comp for my change in course. Anyway, radar technology aboard the aircraft was too much for the schnorkle usage IMHO, at night one was better off running on the surface IMHO to recharge (assuming relatively calm seas and a watch and flak gunners). Again, just my thoughts which others may dismiss. LOL

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Old 01-30-12, 10:41 PM   #18
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Originally Posted by Mittelwaechter View Post
I don't know what happens with map contacts on, I never use it. But with a raised scope any contact (ship or aircraft) drops me out of TC whenever the contact comes in visual range.
This is my signal to dive while snorkeling.
If I get a hydrophone contact - fine.
If not - I wait for the bombs to fall behind me.
If nothing happens the bee didn't see me.
Interesting; this seems contrary to what I have experienced except when the mast-mounted radar detector picks up a signal but if that's how it works for you - Excellent and Good Hunting!
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Old 01-31-12, 12:22 AM   #19
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Originally Posted by Randomizer View Post
Interesting; this seems contrary to what I have experienced except when the mast-mounted radar detector picks up a signal but if that's how it works for you - Excellent and Good Hunting!
you might want to consider messing with your time compression settings in SH3 cmdr. It's really useful to set all the "spotting" time changes to 1x so that you have time to react. Hopefully you havent tried this yet and it helps!
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Old 01-31-12, 09:05 AM   #20
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I recall Sailor Steve mentioning 128 as the fastest TC he recommends for enemy aircraft zones. I will try the 1X setting now to 'all stop' the TC and get my pants on..

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Old 01-31-12, 04:50 PM   #21
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In SH3 Commander I reset TC setting on aircraft from 128 to 1 and the game crashed. Comments? Advisements?

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Old 01-31-12, 05:12 PM   #22
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Originally Posted by PappyCain View Post
In SH3 Commander I reset TC setting on aircraft from 128 to 1 and the game crashed. Comments? Advisements?

Cannot explain the CTD but sometimes resetting values in SH Commander then loading a save already at sea can cause problems. Good rule of thumb is only make changes while in port.

Mittelwaechter's experience notwithstanding I do not think it makes a difference. When the mast-mounted radar detector detects a signal you will drop to x1 TC. However, as I noted here:
Quote:
Have found that even with map contacts on you receive no warning whatsoever when aircraft become visible with the periscope up nor does TC drop to x1. When an aircraft icon appears, you need to manually reduce TC and take evasive action. This is the reason for the high map screen zoom and low TC when snorting.

I expect this is because the game cannot place crew member at the periscope to actually sound an alert but could well be wrong.
This is what I have experienced many many times. On the map screen you can watch the plane icon fly by at whatever the current TC happens to be regardless of the SH Commander set up. On all of my snorkel boat patrols the appearance of non-radar emitting aircraft on the map screen does not automatically drop the game to x1 TC. Detection of radar signals will.

It's certainly possible have been playing wrong for the last several years or there is some mod that Mittelwaechter is using that I am not. I know the techniques I have detailed here work fine for me but caveat emptor and all that.
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Old 02-01-12, 01:29 PM   #23
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I am still trying to get through the war. I'm at 100% realism, but doing so with map contacts on. This is possible in GWX 3.

I am to the point now where I rarely miss with my torpedoes. Automatic map contacts make it absurdly simple to choose targets and thus plot good intercepts on convoys. They also make it trivial to calculate speed using the 3:15 method.

If I make it through the war I am going to try again with no map contacts, doing the plotting myself.

I never found snorkels to be particularly useful. The problem is you get bounced by aircraft and no warning. I have not tried snorkeling with the scope raised. I will have to try that. Does an aircraft icon appearing on-map drop TC?

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Old 02-01-12, 11:21 PM   #24
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i don't play to much with the map contacts on maybe i should give it a go
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