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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commander
![]() Join Date: May 2004
Location: Texas, USA
Posts: 470
Downloads: 78
Uploads: 0
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Only two weeks for a full refit? Great. I remember SH3 where you, until you, ahem, "fixed" it, would spend enough time in port between patrols to watch your grandkids grow up and go to college! OK, I exaggerate. A bit
![]() I'll definitely want to go back for R&R every once in a while (doesn't crew morale and, therefore, efficiency, suffer greatly if you never do so?), but right now I'm on a dream patrol because the gods of sub warfare smiled upon me. Only four days out of port since the beginning of the war and I run into an unescorted convoy of 6 merchants right off the British east coast. In the middle of the night. Overcast. It was a blood bath, I tell you, even with my severely rusted skills. If there is one thing that I learned to do back in the SH3 days, it was how to set up a 90 degree run on an unsuspecting, unescorted convoy. Even a fool like me can do that in my sleep. I don't expect to be that lucky very often and, with half my loadout still available, I really didn't want to go back home to spend a month or two drinking stale beer and watching all of the other Kaleuns get all the glory during the early days when the war is still balanced in my favor. God knows it's only going to get harder. So no data on how long the "reload" or "refit" option takes? Well, with only two weeks for the whole nine yards, it doesn't really matter, does it? ![]() Still, I'd like to know. Thanks for your reply, Kamerad. Vsevo choroshevo, i ni shagu nazad!
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Ansonsten, Herr Lutter, ist alles in Butter Liqui-cooled Intel i2550K @ 4.2 GHz, 8 Gb RAM, GTX 970 GPU |
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#2 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Reload/refit option at port or at milk-cows is instantaneous and uses no game time; returning to port is two weeks as already mentioned (though this value can and has been modded; check the mod forum).
If you're using the OHII campaign mod (and if not, why not? ![]() ![]() Returning to port updates the crew experience total so you can 'upgrade' your sonar operator etc, and is the only way to alter your weapon/equipment loadout - but beyond that, there's no reason you can't stay at sea and just refit/refuel when you begin to run low ![]() |
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#3 |
Mate
![]() Join Date: Jan 2012
Location: Western Canada
Posts: 55
Downloads: 3
Uploads: 0
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[QUOTE=mission availability dates are now available in the main OHII thread, courtesy of Trevally).=QUOTE]
where is this? i cant find it. ![]()
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How do you hide a submarine? You sink it sir, they are designed to sink. |
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#4 |
Navy Seal
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post 2 in the OHII thread
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#5 |
Watch
![]() Join Date: Nov 2011
Posts: 23
Downloads: 68
Uploads: 0
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You know you've played this game too much when reading this literally gives you chills.
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