SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 01-28-12, 10:22 AM   #15
h.sie
Admiral
 
Join Date: Jul 2008
Posts: 2,192
Downloads: 131
Uploads: 0


Default

I was joking regarding responsibilities. Seems this got lost in translation.

To repeat what Rubini & Makman said: This isn't a Sensor Fix at all - neither for crew visuals, nor for AI-visuals. It's an environment fix. Reduced visibility at night was realised by moving the "fog curtain" closer to the Uboat. But the fog isn't visible as fog at night. A ship that goes through the fog curtain and thus comes in visible range, looks like as if it comes out of the dark.

Looks very good in environments that use very dark nights. But even with NYGM environment, with its brighter nights, it looks good on my monitor/PC.

The Supermods crew sensor settings in Sensors.cfg were chosen as a compromise to have realistic watch crew detection at daylight (long range) and nights (low range) - without satisfying success. This compromise is not necessary anymore, because now the environment (the fog curtain) itself forces lower visibility at night.
__________________
My Mediafire page: http://www.mediafire.com/hsie

Last edited by h.sie; 01-28-12 at 10:34 AM.
h.sie is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:11 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.