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#1 |
Sailor man
![]() Join Date: Jan 2012
Location: Bay Area, California, United States of America
Posts: 43
Downloads: 78
Uploads: 0
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I was thinking about maybe having the bunks in their unstowed posistions and have maybe just a few added people to the bunks. Maybe even having the people talk with each other or something like that if possible.
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#2 |
Navy Seal
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More crew has been worked on
![]() See here for one version and here for another. These are still WIP as there are a few issues to try and fix with them. When you call "Crash dive" and the crew starts running to the front of the boat, if you give another order before the animation has finished - they get confussed ![]() Im sure TDW will look at this again - but his list of to do jobs must be huge ![]() |
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#3 |
Watch
![]() Join Date: Mar 2010
Posts: 15
Downloads: 72
Uploads: 0
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Good topic.
The whole interior environment needs to be redone. Animations, crew, objects to make it more 'lively' and less 'static' and redundant. Mini games and occupations would be welcome also. Lights control switch between blue, red, withe, green. |
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#4 |
Eternal Patrol
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If the bunks are lowered they'll look pretty funny when the crew is reloading torpedoes. I would require a new routine so they could be stowed when reloading. This would require more work and more memory.
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“Never do anything you can't take back.” —Rocky Russo |
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#5 |
Sailor man
![]() Join Date: Jan 2012
Location: Bay Area, California, United States of America
Posts: 43
Downloads: 78
Uploads: 0
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Having the bunks stowed while reloading is a good idea. As I have said before the sacrifice of having only a few people in the bunks/around it could make up for the bunks' memory use. However, the idea of mini games just adds a whole new load of memory use and doesn't seem necessary, but good idea by the way.
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