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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#10 |
Eternal Patrol
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I figure that in the very old Silent Service the time compression for travelling was about 40,000x, and yet any time that sim dropped to 1x it was because the crew spotted something on the horizon, and there was never a problem. Why do these games have that problem?
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