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Old 01-27-12, 09:25 AM   #4
gap
Navy Seal
 
Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
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Here are my guesses for the settings you are asking for. Currently I don't have SH5 installed on my machine, so someone else can test/disconfirm my assumptions:
  • 1st row: [GENERAL] => it is the header for the geneneral settings of the radio.ini file. Headers are like bookmarks telling the game engine where to look for some information, so they shouldn't be modified, erased or moved within the .ini file;

  • 2nd row, es. RadioRealism=Yes => my educate guess for this parameter is that it tells the game wether the Antenna settings (see below) have to be applied or not;

  • 3rd row, es. StartCh=1 => not sure, but it could be a counter, telling the game wich radio channel is tuned by default when you switch on the radio. The order could be the one used for sorting different radio channels and their parameters in .ini file (see below);

  • 4th row: [CHANNEL] => same as above: it is an header, marking where parameters for each radio channel are starting. Don't change/remove it!

  • 5th row, es: Name=Washington => the name of the channel. I can't remember where/wether this name is shown in game;

  • 6th row, es. Folder=Washington => the subfolder within <Radio> folder where the audio files for the given radio channel have to be placed;

  • 7th row, es: Freq=44 => it is the radio frequency you have to tune in order to listen to the given channel. Notice that radio frequencies for the following channels have to be set in ascending order;

  • 8th row, es: Antenna=01.01.1930-01.01.2000:44.16,-35.10:100000 => this is the trickiest part of radio.ini. There are 3 different sets of parameters, divided by colons ( : );

    - the first part (01.01.1930-01.01.2000) is obviously a set of dates. I guess that the channel should be broadcasting within the range set by them.

    - the second part (44.16,-35.10) seems to me the position of the antenna, in latitude-longitude format (positive numbers for N/E latitudes and longitudes, negative ones for S/W). The position of the antenna could be useful in order to determine wether you should be able to listen or not to the channel, depending on your current position in game. Another possible application (though I am not sure that it is implemented in game) is calculating the time zone to be applied to the date and hours specified in events.ini for special radio events.

    - the last number (100000) could be a parameter determining how far from the antenna you could be able to listen to that channel. Even supposing that my guessing is correct, I am not sure about the unit used here, because any of the most common lenght measures (m. km, mi) applied to the stock radio settings would give unrealistic figures...
  • 9th row: ;MusicVolumeOnNews takes values from 0.01 to 1 => it is a commented out line (notice the semicolon at the beginning of the row) just for information on the following parameter (se below). Wathever figure you put here, it doesn't affect the game parameters: you could even remove it with no effects for the game;

  • 10th row, es: MusicVolumeOnNews=0.4 => it is the volume in percentage (valid range: 0.01 = 1% - 1 = 100%) taken by music when a radio event is played.

rows from 4 to 10 can be repeated ad libitum for each radio channel you want to add.
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