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Old 01-25-12, 07:04 PM   #1
Fleet Command CC
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Hey Darkhunter.

Looks like you've started a nice little project here, the Tomcat looks like the one a friend gave me for Fleet Command & DW.

I did something like this before, but got board with having to mess around with interface files with the Hex editor, its just to much work.

If you need any help with models let me know.
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Old 01-25-12, 10:05 PM   #2
Darkhunter
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Quote:
Originally Posted by Fleet Command CC View Post
Hey Darkhunter.

Looks like you've started a nice little project here, the Tomcat looks like the one a friend gave me for Fleet Command & DW.

I did something like this before, but got board with having to mess around with interface files with the Hex editor, its just to much work.

If you need any help with models let me know.
Hey FCCC!

Thanks very much for the offer, I will likely take you up on that. I just typed in "Tomcat" in the database editor and that's the model that appeared, but I think this may have been created from you or a friend of yours. Hope it's okay that I'm using it! If not...well I'll just use it in secret hehe.

I'm working on repositioning the weapons but I have no other method than formulating a guess for the coordinates and then fine tuning from there. Blast cartesian coordinate planes!
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Old 01-26-12, 12:42 AM   #3
Darkhunter
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EDIT 1: SOLUTION FOUND. Finally figured out it was "Ship class ID" under the "Ship Class Dialog" in DWedit. It was just my luck that the object ID/Index number was coincidentally the same as the ship class ID/Index number. Unfortunately, this doesn't solve the incorrect weapon placements for *cloned* objects. Changing the launchers location changes the location for all platforms associated.

Hmmm, I've run into more problems.

In controllers.ini, the name of the platform is followed by a number; I.E. for P-3 Orion it's: [Interface] "P3" 25. However, the number "25" seems arbitrary and does not match the DWEdit's index number of "35." Out of shear coincidence DWedit's index of "21" for the F-14 Tomcat coincides with the controllers.ini of "21." In my controllers.ini I have the following:

[Interface] "F-14" 21

I copied the P-3 interface, changed the name and number to the above, and when I go in-game the P-3 model is replaced with the F-14. Great, right? Not really. Any time I make changes to the launchers it affects all platforms associated. I figured that would happen so I tried making my own launchers but I have to tie the launchers to an object/platform. I cloned a P-3 Orion and changed its model and stats, but the controllers.ini cannot recognize this clone since it can't recognize the index number. The index number is 1157 and I get a CTD when I click quick mission, mission, etc.

My question is how do I find the "correct" platform/index/whatever number?


Again, grateful for any help thrown my way.

Last edited by Darkhunter; 01-30-12 at 01:27 PM.
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