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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Engineer
![]() Join Date: Sep 2008
Location: UK
Posts: 219
Downloads: 15
Uploads: 3
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Hey Darkhunter.
Looks like you've started a nice little project here, the Tomcat looks like the one a friend gave me for Fleet Command & DW. I did something like this before, but got board with having to mess around with interface files with the Hex editor, its just to much work. ![]() ![]() If you need any help with models let me know. ![]()
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Britannia Rule Waves (Yet right not now ![]() ASrock 4Core1600P35-Wifi, Intel Core 2 Extreme X6800 2.93GHz, 4GB OCZ PC2-6400 ATI CrossFire Edition, Sapphire 2600XT 256MB GDDR4 PCI-E, 500GB Sansumg SATAII HDD 16MB Cache, XP |
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#2 | |
Watch
![]() Join Date: Jul 2006
Posts: 29
Downloads: 4
Uploads: 0
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![]() Quote:
Thanks very much for the offer, I will likely take you up on that. I just typed in "Tomcat" in the database editor and that's the model that appeared, but I think this may have been created from you or a friend of yours. Hope it's okay that I'm using it! ![]() I'm working on repositioning the weapons but I have no other method than formulating a guess for the coordinates and then fine tuning from there. Blast cartesian coordinate planes! |
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#3 |
Watch
![]() Join Date: Jul 2006
Posts: 29
Downloads: 4
Uploads: 0
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EDIT 1: SOLUTION FOUND. Finally figured out it was "Ship class ID" under the "Ship Class Dialog" in DWedit. It was just my luck that the object ID/Index number was coincidentally the same as the ship class ID/Index number. Unfortunately, this doesn't solve the incorrect weapon placements for *cloned* objects. Changing the launchers location changes the location for all platforms associated.
Hmmm, I've run into more problems. In controllers.ini, the name of the platform is followed by a number; I.E. for P-3 Orion it's: [Interface] "P3" 25. However, the number "25" seems arbitrary and does not match the DWEdit's index number of "35." Out of shear coincidence DWedit's index of "21" for the F-14 Tomcat coincides with the controllers.ini of "21." In my controllers.ini I have the following: [Interface] "F-14" 21 I copied the P-3 interface, changed the name and number to the above, and when I go in-game the P-3 model is replaced with the F-14. Great, right? Not really. Any time I make changes to the launchers it affects all platforms associated. I figured that would happen so I tried making my own launchers but I have to tie the launchers to an object/platform. I cloned a P-3 Orion and changed its model and stats, but the controllers.ini cannot recognize this clone since it can't recognize the index number. The index number is 1157 and I get a CTD when I click quick mission, mission, etc. My question is how do I find the "correct" platform/index/whatever number? Again, grateful for any help thrown my way. ![]() Last edited by Darkhunter; 01-30-12 at 01:27 PM. |
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