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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#5 |
Seaman
![]() Join Date: Jul 2005
Location: Cambridge, UK
Posts: 41
Downloads: 0
Uploads: 0
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a) A game engine that fully supports multiplay in both submarine and surface escort roll...meaning Destroyer Command ( insert number here ).
b) multiposition multiplay submarines...players can get together and each take on a role within the same submarine. Skipper, engineer, watch officer, sonar/radar operator, lookout, gunner etc. c) Authentic weather generation...no more of SH3's calm one minute / perfect storm the next. d) Pacific ambience...meaning fabulous sunsets, tropical night skies ablaze with stars with the dark shapes of islands slipping past ( maybe with the occasional cooking fire glowing on the beach )... believe me, I've sailed those seas and I know what its like! ![]() e) More detailed damage/breakdown models. You're sailing along one day off Formosa, and you're informed that an evaporator has broken down. What's an evaportaor, you might ask ? What impact will it have on the boat's ability to stay on patrol ? Does my engineer officer have enough skill points ( awardable between patrols ) to fix it ? f) the ability to name your own boat. I'm sure I'll think of some more ![]() |
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