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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#16 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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I would use the protractor if it displayed on the map teh way it does, but unfortunatly since i formatted my PC, with the patch installed and when i click on the protractor, I no longer get a protractor "overlay" on the map like i did before.
So its near impossible to calcualte the AOB correctly ![]() Anyone know what's wrong? I do have the bearing calcualting mod installed too :P |
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#17 | |
Pacific Aces Dev Team
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One day I will return to sea ... |
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#18 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Do I need to install a mod to get the proper "protractor" overlay on the navigation map?
Because I don't have the overlay for the protractor since re-installing the game after my pc format ![]() any help guys? thanks ![]() |
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#19 |
Samurai Navy
![]() Join Date: Jul 2002
Location: Scotland, UK
Posts: 552
Downloads: 31
Uploads: 0
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Anyone, can anyone point me in the right direction on how to get the proper "overlay" you can see for the protractor on the map like I had before?
there must be someone who knows what i'm talking about ![]() |
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#20 |
Swabbie
![]() Join Date: Jul 2004
Posts: 5
Downloads: 2
Uploads: 0
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Click first on the question mark at the far right side of the map tools. I think it's called the "tool helper" or something.
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#21 |
Sonar Guy
![]() Join Date: Apr 2005
Location: Denver, CO USA
Posts: 382
Downloads: 46
Uploads: 0
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Hi ddiplock,
Get Jiim's 'NavMapTools_v13.zip'. I made it readily available for you at the following link... NavMapTools_v13.zip Hope that helps, OneTinSoldier
__________________
"Variable this is EasyRhino, do you copy? Over." Loud and clear EasyRhino. "Do we have a gig? Over." That's a Roger, we have a gig. Target is painted, start the music. "Roger that Variable. Into attack. Pickling target. Target is acquired and lit. LGB comin' down!" EasyRhino, circular error probability zero. Impact with High Order Detonation. Thank You, have a nice day. |
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#22 | |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
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#23 |
Eternal Patrol
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Not only that, but you're giving advice to a member who hasn't posted on these forums in five years. His last look at the forum was two years ago. He's not very likely to get your message.
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“Never do anything you can't take back.” —Rocky Russo |
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#24 | |
Loader
![]() Join Date: Sep 2006
Posts: 84
Downloads: 66
Uploads: 0
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Having this thread resurrected helped me a lot, since it showed up in "new posts". Now, if I can just figure out how to know which countries are neutral during the game.... Thanks, -- Zygoma -- -.- .-.. --... .... -. -.-- |
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#25 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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