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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#76 | ||
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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Quote:
Shoot.
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![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#77 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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Hey Karle I have news I found out how to make the refit tower ONLY to appear in 1942 refit here's what I found in the USS Colorado's files:
[Equipment 5] NodeName=Y01 LinkName=NBB_Colorado_tower StartDate=19380101 EndDate=19420931 [Equipment 6] NodeName=Y01 LinkName=NBB_Colorado_tower_late StartDate=19421001 EndDate=19491231 As you can see the game made the towers equipment that exited and appeared at certain dates. |
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#78 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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Karle are you even taking my advice on this?
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#79 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#80 |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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I am currently updating the H-39. Basicly it`s a new mod built up from the basics of the old. I have made some changes to the 3D model previously shown. I have encountered a few problems; I have made some new radars, the FuMo 23 Seetakt, FuMo 27 Seetakt and FuMo 212 Wurzburg. All radars except the FuMo 27 show up in the upgrade screen under surface search and air search radars respecively (I took the radar configuration from Allied ships.) None of the radars appear in-game. Everything checks out in the files, but still no radar. This did work with my SG and CXAM radars for Allied BBs. I also tried to turn the directors into guns without a firing effect. But they won`t budge when I order my guns to fire. Any ideas?
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#81 |
Stowaway
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Karl94, just wanted to thank you for all your new ship releases and especially the Alaska. The Alaska's a real Beauty and I really have a special place in my heart for them, as I had an uncle who served on the Guam in WWII. I changed the registry cfg to have all six units that were planned, and have the Hawaii out on patrol right now. I've managed to take out four large convoy's including escorts (about 8 ships apiece) and haven't even reached my patrol area yet! Once again thank you so much, and keep up your fine work.
Regards: Captain Rockwell Torry ![]() |
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#82 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#83 |
Swabbie
![]() Join Date: Dec 2010
Posts: 9
Downloads: 42
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Karle, I'm running your Montana mod as USS Maine and I actually find myself hoping to catch up with battleships preferably a Yamato. =)
I know I'll prevail but I should still take a few good hits. |
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#84 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey carl chris here how are you
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#85 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
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If you have my old Montana mod you can find several different skins for that ship. Those should also work with the SoDak and Iowa. They are easy to apply to the other ships. So... Continuing with the H-39. Radars are working, the directors... not so much. I removed the directors and then made new nodes for the radars, instead of having them inside the node to the directors. Only then did the radars work. Not that the radars are going to help that much. On a clear sunny day the visual will outrange the radars. Also there`s new 16 inch guns for the H-39. ![]() ![]() ![]() The ship now has a working damage model. I don`t suppose any of you know what could possibly do this? Now guess what kinda ship did that to one of the most heavily armored ship ever imagined. ![]()
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#86 | |
Eternal Patrol
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On the other hand smaller ships tended to fire full broadsides, as it made fire control simpler. The firing ship needs to spot where the shots land and that is very difficult when they're flying about at random. So the realistic way would be to have one gun from each turret fire simultaneously. All guns firing at once is less likely, but having them fire one at a time - bang! bang! bang! - is also quite unrealistic.
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“Never do anything you can't take back.” —Rocky Russo |
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#87 | |
The Old Man
![]() Join Date: Mar 2009
Location: Norseland
Posts: 1,355
Downloads: 253
Uploads: 0
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![]() Quote:
__________________
![]() ![]() Find my mods here: https://www.mediafire.com/folder/lzgciodldp58p/SH4_Mods My SH4 blog here: http://karle94.blogspot.com/ |
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#88 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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hail Karle, i've played the iowa, but i have notice that there's not any sheel graphic, or it doesnt shows , nice mods
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#89 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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I've noticed that the Iowa has no 3D shells all the other ones have 3D graphics though.
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#90 |
Mate
![]() Join Date: Jan 2011
Location: Lampa,Santiago,Chile,South America, Earth, Solar System, Sagittarius Arm, Milky way
Posts: 53
Downloads: 217
Uploads: 0
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yeah, but the others doesnt works for me, always i get a Crash to desktop
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