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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#7 |
Medic
![]() Join Date: Jul 2008
Location: Denmark
Posts: 160
Downloads: 27
Uploads: 0
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![]() ![]() ![]() 1. Yes, mod soup wacked sound on AA ![]() 2. Ammo count seems ok since AI gunners cant hit a static ship above 10km without wasting 70% of the ammo lol 3. Damedge. Well how to test, go to midway and get shot up. Maby im a darn good cruiser pilot ![]() ![]() 4. Not more crew on deck, more crew in manegement ![]() ![]() In all its great fun. Again ALOT better than many of the other surface ships that pops up, this one just need minot tweaking, and its a great ship you have provided us IJN bufs with ![]() Let me know if you need something specific testet and i get right on it ![]() ![]() ![]()
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IJN rules, but peabody makes it float! "TAKAO" Status: work in progress |
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