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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#886 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Hi, wolves!
Sorry for my english, I used a google translator... Just recently came across this mod, a low bow to its creators! Thank you for your patience, perseverance, for they gave the game a second life! I play SH3 + GWX 3.0 for about three years, and when I saw this mod - I realized that I still have many, many battles! The monotony of always leads to depression, but with this mod does not threaten monotony for sure, because there are so many ships! Thank you so much!!! Now the main question - what about the interaction with CLAssemblage2 (GraphicPack) and LCAssemblage (SoundPack)? For three years I played with these great mods, but when put MFM I discovered that none of the modes, except those that come with GWX, interact with him... After the gorgeous graphics CLA (water, sky, terrain, texture) and mark damage ships, rafts and many other things, to play SH3 + MFM with the usual graphics - it's a step back and sheer disappointment... Maybe still is a chance that the CLA and LCA will work with the MFM? If not, the big request - please give a links to the similar mods to graphics and sound that will definitely be to interact with the MFM. Thanks in advance! The basic SH3 + GWX 3.0 + MFM functioning normally. My sistem: Windows XP Pro 32 Bit Processor 2.20 GHz NVIDIA 8600 3 GB P.S. Also, as for me MFM does not come with "St Naz and Schluese and other units V4" and "Wilhemshafen, St Naz, Schluese and xtra ships V6". I understand that there is a big conflict, is it? |
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#887 | |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#888 |
The Old Man
![]() Join Date: Mar 2005
Location: Poland
Posts: 1,501
Downloads: 418
Uploads: 0
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MFM is a great addon, but I have problem with new ships in recognition manual - some drawings are too big for page. I'd like to change background colour too - from white to light brown, like in stock book. How to do it simply?
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#889 |
Sailor man
![]() Join Date: Jan 2011
Location: UP
Posts: 47
Downloads: 96
Uploads: 0
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I have tried every link to find this mod and even went to the new server location and looked in the IAMBECOMELIFE folder. It had MFM 3.2 but not the lite or beta version. I bought the SHIII DVD and the 4 gig patch would not install. The SHIII version is 1.4. Thank you
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#890 | |
Seasoned Skipper
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Iambecomelife released the MFM 3.2 at 2 or 3 weeks ago as the newer Version and deleted the Links for the Beta and Lite Version in the first Post of this Thread. So Long Maik |
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#891 |
Lieutenant
![]() Join Date: Mar 2006
Location: SD
Posts: 266
Downloads: 652
Uploads: 0
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I don't know what that mod changed, but i now need 3 to 4 torpedoes to sink a freighter. that is a lot in my book. anyone has any ideas?
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#892 |
Rear Admiral
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I don't know if the MFM does anything to the merchants' damage models but if you also installed GWX3 prior to adding the MFM, GWX *does* makes changes. Primarily in the way merchants take damage, with GWX it's mostly flooding that will cause them to sink, which can take a lot more time and/or holes in a ship (as it does in real life) than what you were used to with the stock game.
If you are pumping 3-4 eels into a small to medium merchant in a very short time using GWX, yes it may sink a lot quicker but it might have sunk anyway with 1-2 hits. It's just a matter of being patient and letting the flooding from the first hit(s) do its job. It is unlikely that a ship of any substantial size will take catastrophic damage and sink immediately from just one hit, unless it's a really well-placed and/or lucky one or some other factors like the weather and sea-state are also working in your favor to cause faster and heavier flooding. Unless it was a Passenger/Cargo, in which case its holds were full of life preservers and ping pong balls and it's not going to sink even if you cut the bloody thing in half. ![]() |
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#893 | |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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Edit: Read here about the HMS Patroclus and U99
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![]() "I invite you to go inside this submergible hole in the water where you can nicely hide from destroyers." ![]() Last edited by danasan; 01-23-12 at 11:39 AM. |
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#894 | ||
Eternal Patrol
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Umm...
Quote:
On the other hand an American sub had much the same experience. This is an account from USS Whale. Quote:
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“Never do anything you can't take back.” —Rocky Russo |
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#895 | |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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The stock ships appear to behave as they always did with GWX 3.0: a large cargo shp for example still goes down from the flooding after one eel to the bow. The MFM ships however seem to need at least two torpedos, no matter which size they are. Edit: Demo effect - I just hit a MFM ship in the bow and it went down like the big stock ships. ![]() Edit: Second try on a similar ship - this time it stayed afloat and needed a second torpedo. After all, I think this just adds to the realism. Last edited by Kaleun Cook; 01-23-12 at 01:02 PM. |
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#896 |
Elite Spam Hunter
Join Date: Dec 2009
Location: Flensburg / Germany
Posts: 1,141
Downloads: 39
Uploads: 0
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You are right, Steve, I should have put unsinkable into quotation marks. That ship was made of iron, and be sure - it will go down.
![]() Edit as I found the English quote: "She's made of iron, sir! I assure you, she can... and she will. It is a mathematical certainty."
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![]() "I invite you to go inside this submergible hole in the water where you can nicely hide from destroyers." ![]() Last edited by danasan; 01-25-12 at 12:48 PM. |
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#897 |
Eternal Patrol
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![]() ![]() ![]() "Sink 'em all! Or at least spit in their eye!"
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#898 | ||
Silent Hunter
![]() Join Date: Nov 2002
Location: London. UK
Posts: 4,179
Downloads: 279
Uploads: 0
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If memory serves me correctly, you are both right. I think Reece may have delved into this a tad deeper and adjusted some stuff. Again if memory serves, it had both positive and negative effects. Try a search, good hunting ![]() Best regards. Fubar2Niner |
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#899 |
Sailor man
![]() Join Date: Jan 2011
Location: UP
Posts: 47
Downloads: 96
Uploads: 0
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#900 |
Electrician's Mate
![]() Join Date: Jan 2012
Location: Leningrad
Posts: 138
Downloads: 78
Uploads: 0
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Please tell us why these ships are not in the latest version of the MFM?
Where they can find and download? L02B = Large Cargo L03B = Large Cargo S01B = Ore Carrier S02B = Small Merchant S03B = Tramp Steamer S04B = Small Merchant P01B = Small Transport RP01A = Repair Ship And another moment: in the roster missing .cfg file T15B ... Last edited by radiator; 01-31-12 at 01:51 PM. |
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