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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#871 |
Swabbie
![]() Join Date: Mar 2011
Location: In a Yellow Submarine
Posts: 13
Downloads: 95
Uploads: 0
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Do i need to download the rar. file or just the 7z files?
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#872 |
Sea Lord
![]() Join Date: May 2006
Location: U-73
Posts: 1,638
Downloads: 632
Uploads: 0
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#873 |
Swabbie
![]() Join Date: Mar 2011
Location: In a Yellow Submarine
Posts: 13
Downloads: 95
Uploads: 0
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Eh, I'll just download all the MFM's i can see.
Thanks for the help. ![]() |
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#874 |
Silent Hunter
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The main download has been reuploaded and is on the first page of the thread once more (version 3.2).
The skin packs will be uploaded later this evening. EDIT: The uploads are complete. Again, this is version 3.2, identical to what was available earlier with no changes made. If you already have this version there is no need to download. http://www.gamefront.com/files/21149...et_Mod_3_2_rar http://www.gamefront.com/files/21149..._Skin_Packs_7z |
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#875 |
Swabbie
![]() Join Date: Jan 2012
Posts: 8
Downloads: 277
Uploads: 0
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Thanks for this wonderful mod, I'm new to SH3 and this gem is a great find!
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#876 |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
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Hi Guys,
first I beg your pardon for my bad english but I have a problem to make this Mop (MFM) running. If I activated this mod with Jgsme I have got an CTD. This is my current Modllist so far : LifeBoats&Debris_v4 GWX_DFa-Flag&Pens_2010 FM30_UpDown_final FM_NewInterior_V1.0 Depthcharge Shake v2.01 Urfischs_ModStrike_Beta1 Waterstream+Exhaust Combi V2.3 for GWX3 New Uboat Guns 1.2 WAC4.1 SubPen_animated_18.02.2010 Supplement to V16A3 (JSGME) M.E.P v3 Umark Carotio_SH3_Seafloormod - 256mb Aces_Multimod_compatability_fix_release_v1.3 Aces' Super Turms v6 for GWX TorpedoSolutionButton for MaGui F (NYGM-GWX-WAC) Thomsen's No Instant DeathScreen Mod V1.3 Aces' Super Turms v6 Damo's Type 7 Atmospheric Interior lighting add-on MaGui 3.4 GWX - Contact Color Dasboot improve Officer icons by Dimitrius07 Torpedo_HAHD_GWX_version TheDarkWraith_DC_Water_Disturbance_v1_0_SH3 Diesel Damages V0.9 for V16A3 (JSGME) FM_NI_Fix_for_MaGui F Aces' Crew On Deck - Stand alone mod v1 GWX Version DD_OH_V3.09_Fix_for_NVD_DC_Shake_001 GWX - No Medals on Crew Merchant_Fleet_Mod_3.2 I play with GWX 3.0 Gold an the Sh3 Commander. Have anyone of you an Idea why I get an CTD when I am runnig MFM ? My System is : AMD Athlon(tm) II x3 425 Processor 2.69 GHZ 4 GB (in use 3,25 GB) Win7 32 Bit Ps. Jgsme says me that there was an Conflict with GWX Contact Colour and Urfish Mod Strikeback so i had a try without these Conflict Files but get even CTD: Please Help, greets Turtle
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MAKE TEA ! NOT LOVE ! |
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#877 |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Are you running the 4GB patch?
Might be a RAM Problem. ![]() Edit: From the MFM read me: Quote: If you use GWX or another supermod, install this mod AFTER the supermod - it contains important updates for ships that I released earlier, such as the Empire Freighter and the CAM-Ship. This mod should be compatible with virtually all other mods - it simply adds new ships to the game world and does not change game mechanics or environmental files. If you get error messages, try installing this mod on over a new career and/or clean install. |
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#878 | |
A-ganger
![]() Join Date: Jun 2009
Posts: 73
Downloads: 104
Uploads: 0
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MFM doesnt work by me. Now i have activated "MFM-Interim-Beta" and it works Isnt it funny, i can play Oblivion with grapfic-Extender, thousend of mods and tweaks without any problems in perfomens and so on, but here my system seems to weak. Anyway thanks again
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MAKE TEA ! NOT LOVE ! |
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#879 |
Torpedoman
![]() Join Date: Dec 2011
Location: La Spezia
Posts: 115
Downloads: 299
Uploads: 0
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scusatemi (forse la domanda è già stata fatta )ma "merchant fleet" è compatibile con GWX 3??
Forse cercavi: scusate (forse la domanda è già stata fatta )ma "merchant fleet" è compatibile con GWX 3?? Digita il testo o l'indirizzo di un sito web oppure traduci un documento. Annulla Traduzione da italiano verso inglese italiano inglese spagnolo excuse me (maybe the question has already been done), but "merchant fleet" is compatible with GWX 3? |
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#880 |
Chief of the Boat
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Yes
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#881 | |
Commodore
![]() Join Date: Apr 2007
Location: Augsburg / Germany
Posts: 631
Downloads: 203
Uploads: 0
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Sink 'em all!! ![]() |
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#882 |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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Hello
This mod its full compatible with GWX 3.0 Gold or its only to play sh3 stock game?
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#883 |
Rear Admiral
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It is compatible with GWX3, the main issue is usually whether or not your system can run it. It requires a lot of resources, most notably available RAM, to load up all the extra ships it adds.
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#884 | |
Ace of the Deep
![]() Join Date: Dec 2007
Location: Portugal
Posts: 1,093
Downloads: 267
Uploads: 0
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![]() Quote:
Thank you, frau kaleun! ![]()
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"There is three kinds of man: the living, the death, and those who are at Sea." Plato |
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#885 |
Rear Admiral
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No problem. Sink 'em all!
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