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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Rear Admiral
![]() Join Date: Jul 2008
Location: SPACE!!!!
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Hmm, I wounder if it is possiable to make damage different, I would thing holes from a DD gun would be smaller. and a Debth charge would not be as big, the metal would have a hole/ dented in not HUGE holes like in 4?
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#47 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
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I agree. The huge holes look kind of unrealistic. I dont understand why this wasent changed after sh-4.
I wonder if the huge holes could be changes to dented metal or something.
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#48 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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Yes, maybe parts of damaged hulls will look better?
I'm sure - it will look better. The question is: maybe other filter or other texture can be used? Possible? ![]()
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#49 |
Stowaway
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Much depends on what the patch allows.
Can we add damages as was done in SH4? If so? Then a wide range is possible. If not, and we are left to what we have? Then there's ALOT of work to be done getting around things. It can be done but it's a long haul! |
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#50 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
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With this only direct cannon fire on the sub shows a hole, it's the same effect that npc ships show when you torp them or shell them. I tried to get stuff from sh3 and sh4 to work but didn't have any luck.
The damage decal controller has 2 things a person can change, hole shape and hole model, with these you need to specify a mesh that it will use, it doesn't use textures. Leaving them blank like I did gives you the default effect it uses now. I haven't found any meshes that can be used in these spots and maybe ubisoft only has the default in the game. If someone is decent with meshes (I'm clueless) maybe they could try and make a mesh that will display damage more as it should be, tho this still wouldn't get depth charges to show damage on the sub with how the controller is currently. |
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#51 |
Samurai Navy
![]() Join Date: Nov 2007
Posts: 567
Downloads: 210
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Would it be possible to model the pressure hull under the outer hull, so that cannon fire exposes the outside of the pressure hull and the torn superstructure in the ballast tanks, under the deck, around the conning tower, etc instead of the inside of the compartment? It seems like anything that would make a big hole all the way into the room would send the boat to the bottom in a hurry...
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#52 |
Stowaway
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#53 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
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well my friends i have the same problem with my uss montana battleship...even if she gets many hits from shells there is no visible damage at all..not even a hole or black splashes on hull...i am running sh4 version 1.4 by the way...is there a texture pack or something i can fix this?
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#54 | |
Black Magic
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#55 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
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how can i post images from the game?
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#56 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
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#57 | |
Frogman
![]() Join Date: Aug 2011
Location: Poland, my homeland.
Posts: 304
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"Damage U-boat mod" - link isn't working - Who has it?
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![]() Thanks, silentmiochal |
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#58 |
Ensign
![]() Join Date: Mar 2010
Location: france(alps)
Posts: 230
Downloads: 259
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hello,
Any news about the link? thanks |
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#59 | |
Navy Dude
![]() Join Date: Feb 2009
Posts: 171
Downloads: 201
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Isn t include into FX Update ?
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#60 |
Mate
![]() Join Date: Mar 2010
Location: Vingt mille lieues sous les mers
Posts: 58
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