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Old 12-21-05, 03:04 PM   #91
Sniper_1
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Based on what has been said 'officially', SH4 is going to be another member of the Silent Hunter franchise, set in the pacific war. That pretty much means that the game will:

1. Be focused on the players submarine i.e. little or no 'stragtegic' element to the game.

2. The player will play as a USN submarine skipper.

3. Will include much of the elements allready seen in SH3, i.e. dynamic campaigns, boat upgrades and crew management features.

I doubt that other nations subs will be included, but the modders should be able to easily address this issue if the DEV's take a little time at the outset to make the game more open and moddable.

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Old 12-21-05, 03:27 PM   #92
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Just though of another thing i'd like to see in SH4.

During WW2 USN fleet boats were regularly sent back to
Mare Island or Hunters Point for refitting and upgrades. Can we have that included in the game? The forward sub bases can carry out 'minor' upgrades and refit work, but the 'major' work needs a Naval Yard. So every 3rd/4th patrol or so you have to run stateside for a 1-2 month layup in dock while you boat is overhauled and new weapons/sensors etc. fitted.

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Old 12-21-05, 04:54 PM   #93
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an icon on the nav map that told you wind and sea state (then you'd quickly know if you could man guns or not).

a difference in what constitutes safe weather to man the deck gun and what constitutes safe weather to man the conning tower guns (being higher up, the tower guns should be able to be manned in considerably worse weather than the deck gun).
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Old 12-21-05, 05:40 PM   #94
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Quote:
Originally Posted by Harry Buttle
an icon on the nav map that told you wind and sea state (then you'd quickly know if you could man guns or not).
Hmmm, might be nice but seems a bit too unrealistic to me. That remids me of another option I was thinking off

More settings in options/realism menu
Please provide more choices in the options/realism menu. We need atleast a setting for all non-realistic features. So that an arcade lover can have an "lets shoot sumtin" game and a real realism lover can have a "real""realistic experience.
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Old 12-21-05, 06:25 PM   #95
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Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Type941
Replays

I would like to have campaigns saved to a replay file so they can be viewed in cenematic fashion so to say. Could be nice to look at how the AI works in ASW and how you attack, etc, analyze. I think it can be a very nice and needed feature
More importantly, imagine the effort it'd save those of us who like to make movies
Exactly. I hope the 'disk space' nonsense won't come in the way of it.
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Old 12-21-05, 09:35 PM   #96
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Quote:
Originally Posted by Drebbel
Quote:
Originally Posted by Harry Buttle
an icon on the nav map that told you wind and sea state (then you'd quickly know if you could man guns or not).
Hmmm, might be nice but seems a bit too unrealistic to me. That remids me of another option I was thinking off
I'd defend it on the basis that a Captain would be kept apraised of the sea state (and could feel it), we can't get that input and under accelerated time, don't have any input from the crew to tell us of changes.

I could live with it being an option that can be turned on/off.
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Old 12-21-05, 09:37 PM   #97
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I still remeber SH1 which was a pacific threat type subsime if I do recall right. I would love to have another Pacific threat subsim to add to the collection I have right now. (SH1-SH3) Personally I do believe that there can be some updates to SH3 that would improve the game play but having a game to see the difference between the Uboat campign and the American Sub Navy would be great.

Jan
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Old 12-21-05, 11:40 PM   #98
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Japanese subs are a must: think about it, you could start off in a two man midget sub or something and move up from there, then you could be a mother sub and fire midget subs or something. plus it would have a learning curve ex. going from the easy pre-US war days to the US-Japanese war, thus extending the war for you

New missions from HQ ex. attack the Panama Canal, raid Pearl Harbour, hunt other sub or ship etc. maybe add in secret missions ex. delivering atom bombs to Germany or testing out a new sub etc.

Fully set interior and crew, ex. I want to see my torpedo crew loading external torpedoes while on deck etc., I'd also like to see damage, so when water is pilling in through a hole in the engine room, i want to be there

Innovative online- play as cat and mouse ex. 1 team plays as the destroyers (or better yet cargos) and another as subs. However leave destroyers and such out of the single player.

Timed crew shifts.

maybe receive weather reports, and hurricanes

"News" system over radio when in port and/or out on the water (a la Starlancer)

better death sequence, i want to be in the sub till it implodes, and then watch her sink.

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Old 12-22-05, 12:08 AM   #99
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Gents, my two cents worth. A full range of IJN ships, not just the BB's, CV's ect, but all the auxilliarys, like the submarine depot ships, and the repair ship Akashi, and the later CVL's, have the Chiose and Chiyoda, then if they survive to the point of their conversion, have them respawn as the carrier's, likewise, the Hyuga and Ise, respawn as BCV's (I think that's the right acronym). If the Dev's want to do it right then they should give us plenty of classes of ships.

forgot to mention more realistic damage model, when BB's roll over their turrets fall off, all deck cargo should slide off along with anything else not nailed down, including crew.
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Old 12-22-05, 02:59 PM   #100
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To get the maximum number of ships in SH4 the DEV's should enlist the modelers on this site now to help them. The DEV's could probably create roughly the same ammount of ships for SH4 as they did for SH3, but just think of the numbers/versions/skins etc. that could be created with the help of the modders here .

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Old 12-22-05, 03:18 PM   #101
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Quote:
Originally Posted by Sniper_1
To get the maximum number of ships in SH4 the DEV's should enlist the modelers on this site now to help them. The DEV's could probably create roughly the same ammount of ships for SH4 as they did for SH3, but just think of the numbers/versions/skins etc. that could be created with the help of the modders here .

Sniper_1
Oh my. Modders selling their work ?? Now THAT is a touchy subject
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Old 12-22-05, 04:22 PM   #102
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Hello everyone,

New to the forums. I would like to comment on SH4 , the eye candy is nice and crew management, etc.etc. But the most important feature that this game will need is a good multiplayer platform. Without that this game will die off as all others do after 1-2 years, except for the most hardcore fan. If you have a good multiplayer platform a game can survive for up to 5 years.. don't believe me I will give you a example you can check out. I use to play a game called mech warrior 4 this game was new in 2001 had one expansion CD that came out 2 years later "Mercs", after that the devolpers moved on to something else. In the meantime a dedicated group of Mod people enhanced the game and it survives today. Although it is finally starting to die. Checkout Netbattletech.com Go to Hard core link and poke around. This site would be a good template on how a SH4 league could be set up. The main thing that the SH4 dev.team would need to do is to have the ability to incorperate Destoryer command into the game so that games can be ship vs sub. The wolfpack system that SH3 has playing against the AI does not cut it. Playing against another person is the most challenging. If the dev team can give the Mod people a good foundation to work with . The Mod people will do the rest. I have seen and used some of the mods that are offered on this site and there are some talented people out there.

If you want SH4 to last until 2010 or later, Multiplayer is the focus you need not the eye candy. That can come later.
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Old 12-22-05, 05:33 PM   #103
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No mention of X1 software here :P ....but surely modders would not be 'selling' their work, mearly allowing us a license to view their efforts . Just like none of us actually 'bought' SH3 or any other peice of software we think we 'own', after all we've only purchased the right to use the software, which at all times remains the 'property' of the publisher.

On a more serious note, i think modders could be persuaded to contribute to the game pre-release. If the models/skins they created were:

a. properly attributed to the modders.
b. if the modders were allowed to participate in the Beta Test.
c. If the modders received a copy of SH4 a week before everyone else.

I'm not arguning for a wholesale change in the way games are produced, just that there seems to be a wealth of talent on this forum which has been hard at work modding and adding to the various SH games. It would seem a waste not to include the best of this talent pre-release to make SH4 an even better game 'out of the box' than SH3 was.

Rgrds

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Old 12-22-05, 06:37 PM   #104
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Default Wouldn't it be nice...

If SH4 started with a fix of all SH3 problems and then relocated to the Pacific...change the sub models of course.

Remember - time taken to add cosmetic features like crew moving around or the mealtime visit to the wardroom take time away from programming the meat of the game - sub warfare.

I'd like to see them release a version that can be flexible enough to add such things after release. For instance, program keystrokes for future hooks to allow screen overlays of crew quarters (stills) and wardroom scenes, or damage repairs going on. They don't have to be animations.

Wolfpacks and milk cows were not a part of the Pacific war, but AI subs to compete with and communicate with would be nice.
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Old 12-22-05, 09:40 PM   #105
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Wolfpacks were a part of the late war US Pac fleet strategy.
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