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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3631 |
Canadian Wolf
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CTD a couple of times tonight. In a campaign and in a mission. Both just before torpedo impact. I am wondering if it is this mod doing ( below ) it as it was made before the latestTM.
TDW_Ship_Plane_Fire_Damage_v1_3_SH4 1_TriggerMaru_Overhaul_2-5 TheDarkWraith_DC_Water_Disturbance_v2_0_SH4 TDW_Ship_Plane_Fire_Damage_v1_3_SH4 Sun Mod <----- adds halo to the sun. Radio Tokyo NBC Radio Captain Midnights CBS NEWS Sound Mod SS232 USS Halibut_Gato Weathered Fooskin SILENT SERVICE GRAPHICS MOD 1,1 Office Poster Fix British Weathered <------ Flag mod for the sub. |
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#3632 |
Navy Seal
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#3633 | |
Canadian Wolf
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![]() Convert this to a .dds and you are good to go. The image is meant to be upside down. Rename the file to American_Sub and you are good to go. The above was created by OakGroove. Part of his SH4 Flag Replacement Mod. |
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#3634 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Mod setup is: Generic Mod Enabler - v2.6.0.157 1_TriggerMaru_Overhaul_2-5 AOBF 16-9 Res TGT AOB TO PK FIX - TMO TDW_Ship_Plane_Fire_Damage_v1_3_SH4 Wonder why you get it and I don't? One of the mods? |
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#3635 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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Dear sir,
I saw these words "adjusted fog to SH5 values." in the material of "changelogo_22_25" .Does it reduce the ratio of fog? I would like to modify the fog weather very much! Can you teach me some ways ? Because I assembled a environment Mod by myself with some components from Env6.0 and PE4. There are two points let me down. One is the fog wwather eveywhere and eveytime. The second one is the Dark night with fog! |
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#3636 | |
Navy Seal
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#3637 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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#3638 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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what two files am I comparing with win merge re AI? I assume it is the easy AI and AI, but where do I find the download link for easy AI file?
Third time at Battle of Leyete Gulf. Previously killed by dds in TFs at (1) San Bernadino Straits (I intercepted Kurita's TF as it was breaking out into the Pacific heading for the Battle off Samar) and (2) Battle of Subuyan Sea. This time my boat was crushed at 800 feet escaping depth charges in the TF at the Battle of Palawan Passage. I damaged a cruiser in this battle, and one ship in the TF sunk but my boat did not fire on it. So far in three major battles my boat has been sunk three times, scored two torpedoe hits, sunk no ships, been sunk by depth charges twice and was crushed by water pressure at a depth of 800 feet once. I need to dumb down the dds' AI. Next, we will see what happens and the Battle of Suriago Strait, and when that fails, we will try our luck at the Battle of Cape Engano. I am not exactly racking up renown these days. In the Battle of Subuyan Sea my boat was right in the middle of the air attack by the U.S. fleet, and shells were flying everywhere. The dds kept their attention on my boat through out. Returned to Palawan Passage a second time and was sunk trying to close in on a carrier and her escorts. I give up. Last edited by I'm goin' down; 01-07-12 at 09:55 PM. |
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#3639 |
Navy Seal
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#3640 |
Weps
![]() Join Date: Jan 2011
Posts: 359
Downloads: 61
Uploads: 0
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I've been having some issues with TMO lately. I love the mod but for some reason it tends to glitch out quite often, especially after I've destroyed an enemy ship. The screen gets all blotchy, and I can't read any text. Does anyone know what the deal is?
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#3641 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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What version of TMO are you running, and are there any other mods aside from it?
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3642 |
Ace of the Deep
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Or GPU overheating...
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#3643 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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IGD & others - I've made some simple AI mods for TMO based on Duci's instructions earlier in the thread: Easier AI for TMO 2.5 by Orpheus (slightly reduced hydrophone/visual detection, slight increase to surface wave effects): http://www.mediafire.com/?d513bo9i2ap27pp Stock AI for TMO 2.5 by Orpheus: http://www.mediafire.com/?57ajn676jwgted5 Restore Stock Music TMO 2.5 by Orpheus: http://www.mediafire.com/?lzl9q1ya0qlqznx Randomised Stock Music TMO 2.5 by Orpheus (mixes up music files to prevent audio 'precognition'): http://www.mediafire.com/?yn4x49dohikus7h Those links will only last a few weeks, but I've pm'd Neal for upload access to host them at Subsim so they're not lost over time. I hope these mods are ok with Duci (was his suggestion after all) - if not do say mate and I'll get rid of them straight away. It should be noted that I've not tested either AI mod yet - I've just not had the time and these are only quick mods. I'll test later today/tomorrow, and feel free to report back if you want anything changed, but tbh if you get both you should be able to see the differences and make your own alterations (remember to deactivate in JSGME before making any changes). Install after TMO, obviously, and only activate one AI/Music mod at a time. ![]() Last edited by 0rpheus; 01-09-12 at 04:40 PM. |
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#3644 | |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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#3645 | |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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![]() Had a quick test of the Easier AI and they're still vicious, but you get a tiny bit more leeway in being spotted now; I've tweaked the Easier AI file so a redownload will be necessary if you already have it. Ideally I'd like to make night surface attacks much more viable, so I may tweak it again, and I'll probably make further changes to the randomised music once I see how it sounds in game - at the moment it's very basic with only a few tracks switched to throw you off.. ![]() Duci - can you confirm that 'Light factor' uses higher variables to decrease visual detection & lower variables to increase? Stock has it at 2.5, TMO has it at 3, so I'm guessing you've made visual detection a little lower than stock already. ![]() Last edited by 0rpheus; 01-09-12 at 04:42 PM. |
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