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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Bosun
![]() Join Date: Dec 2011
Posts: 69
Downloads: 56
Uploads: 0
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Btw, I have now done 3 patrols in stock with Webster's air patrol and better subs add on, and everything seems to be working perfectly. There definately is something technically wrong with GFO, which is a shame, because the mod itself is just great. |
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#2 | |
Stowaway
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it is very unfair and insulting to label it as "something technically wrong with GFO" GFO is a collection of dozens of other mods made by other people which were combined by me in a way that didnt have any conflicts (personal or game wise) and its not easy solving all the small issues that come with that but the body as a whole is the result. all too often when modding its like pulling teeth to get people to report things they see or even give the most basic feedback and unless its reported you dont know about it AFAIK GFO is a mod that has had remarkably less issues since being released then most mods Last edited by Webster; 01-07-12 at 11:19 AM. |
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#3 |
Bosun
![]() Join Date: Dec 2011
Posts: 69
Downloads: 56
Uploads: 0
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I am sorry, if you felt insulted, Webster. I didn't mean to insult you, and I really meant it, when I wrote above that the mod is a GREAT mod, and I have enjoyed playing it a lot.
I am not good with computers, so chances that I will be able to fix this issue on my own are very limited. Again... My apologizes to you. |
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#4 | |
Stowaway
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![]() im sorry for responding the way i did, its just that i feel responsible to the modders who contributed their mods that i included in GFO even if i didnt have anything to do with creating them. the fact that i combined stuff causes me to put a lot of pressure on myself to make sure it doesnt change or break someones mod or cause it to work incorrectly or have ctd issues and i just cant know enough about every mod in GFO to test everything in every situation. the reason i responded in that manner is just that i was a little miffed that a problem like this was there for such a long time unreported and then to have such a blanket tag thrown on it of it being "something technically wrong with GFO". as Loudspeaker mentioned its in the campaign files and just so you understand whats involved, they are text files (some with hundreds of words some with only a few dozen) that most likely have one little typo error somewhere with the name or number or type of one ship spelled wrong. when you get some time you might want to open one or two of them and see whats in them. they dont make a lot of sense at first but as you get into modding you get used to what all the info means and how easy it can be when you edit one of those files to make an error and how such a minor thing like that can cause ctd Last edited by Webster; 01-15-12 at 01:25 PM. |
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#5 |
Swabbie
![]() Join Date: Jan 2012
Posts: 9
Downloads: 37
Uploads: 0
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Hey webster Thanks for all your work to make GFO possible looks like you have done alot. Quick question should the nights be way darker in GFO v1.1 I just installed it over stock 1.5 with TGT DIALS TO PK FIX for GFO everything looks good just cant find anything in this or any thread about this mod changing the nights to really dark nights, Is this correct or do I have something wrong?
Thanks! |
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#6 | |
Stowaway
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it could be another mod your using effecting it, look at anything that changes the environment. often it can be a side effect of something unrelated such as anything related to grafics |
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#7 |
Swabbie
![]() Join Date: Mar 2010
Location: Berlin/Germany
Posts: 12
Downloads: 432
Uploads: 0
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Hi! It's a great mod and I like to use it but I've a small problem with the hydrophone since using the mod: there's no ship type recognition anymore. Can someone tell me how to fix it?
Thx, Munster |
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