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Old 01-07-12, 05:15 AM   #1
Loudspeaker
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Join Date: Dec 2011
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Quote:
Originally Posted by cdp44 View Post
The crash usually happend when a strange taskforce appeared on navigation map. It consited only of destroyers, and if I tried to look on them in exernal view, the game CTD.
It stopped after I disabled the mod, removed the Campaigns folder, the one containing patrol objetives, campaign layers and so on.
Now I´m running the mod for over two years without a single crash.
And I must say I´m loving it.

Cdp44
This is what happens to me too, although I have also experienced it with convoys. Recently I tried to save game every now and then and reload after game crash and go for the same convoy from another direction. Still crashes.

Btw, I have now done 3 patrols in stock with Webster's air patrol and better subs add on, and everything seems to be working perfectly. There definately is something technically wrong with GFO, which is a shame, because the mod itself is just great.
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Old 01-07-12, 10:57 AM   #2
Webster
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Quote:
Originally Posted by Loudspeaker View Post
This is what happens to me too, although I have also experienced it with convoys. Recently I tried to save game every now and then and reload after game crash and go for the same convoy from another direction. Still crashes.

Btw, I have now done 3 patrols in stock with Webster's air patrol and better subs add on, and everything seems to be working perfectly. There definately is something technically wrong with GFO, which is a shame, because the mod itself is just great.
every mod out there has issues from time to time, GFO is no different, but it has been out for years and these are the first reports of these issues so you cant fix something you dont know about.

it is very unfair and insulting to label it as "something technically wrong with GFO" GFO is a collection of dozens of other mods made by other people which were combined by me in a way that didnt have any conflicts (personal or game wise) and its not easy solving all the small issues that come with that but the body as a whole is the result.

all too often when modding its like pulling teeth to get people to report things they see or even give the most basic feedback and unless its reported you dont know about it

AFAIK GFO is a mod that has had remarkably less issues since being released then most mods

Last edited by Webster; 01-07-12 at 11:19 AM.
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Old 01-07-12, 02:44 PM   #3
Loudspeaker
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I am sorry, if you felt insulted, Webster. I didn't mean to insult you, and I really meant it, when I wrote above that the mod is a GREAT mod, and I have enjoyed playing it a lot.

I am not good with computers, so chances that I will be able to fix this issue on my own are very limited.

Again... My apologizes to you.
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Old 01-08-12, 03:40 AM   #4
Webster
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Quote:
Originally Posted by Loudspeaker View Post
I am sorry, if you felt insulted, Webster. I didn't mean to insult you, and I really meant it, when I wrote above that the mod is a GREAT mod, and I have enjoyed playing it a lot.

I am not good with computers, so chances that I will be able to fix this issue on my own are very limited.

Again... My apologizes to you.
no worries, no apology needed, i was just having a really bad day, im not going to take my toys and go run home

im sorry for responding the way i did, its just that i feel responsible to the modders who contributed their mods that i included in GFO even if i didnt have anything to do with creating them. the fact that i combined stuff causes me to put a lot of pressure on myself to make sure it doesnt change or break someones mod or cause it to work incorrectly or have ctd issues and i just cant know enough about every mod in GFO to test everything in every situation.

the reason i responded in that manner is just that i was a little miffed that a problem like this was there for such a long time unreported and then to have such a blanket tag thrown on it of it being "something technically wrong with GFO".

as Loudspeaker mentioned its in the campaign files and just so you understand whats involved, they are text files (some with hundreds of words some with only a few dozen) that most likely have one little typo error somewhere with the name or number or type of one ship spelled wrong. when you get some time you might want to open one or two of them and see whats in them.

they dont make a lot of sense at first but as you get into modding you get used to what all the info means and how easy it can be when you edit one of those files to make an error and how such a minor thing like that can cause ctd

Last edited by Webster; 01-15-12 at 01:25 PM.
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Old 01-13-12, 09:48 PM   #5
Josey Wales
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Join Date: Jan 2012
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Default Is GFO supposed to have way darker nights?

Hey webster Thanks for all your work to make GFO possible looks like you have done alot. Quick question should the nights be way darker in GFO v1.1 I just installed it over stock 1.5 with TGT DIALS TO PK FIX for GFO everything looks good just cant find anything in this or any thread about this mod changing the nights to really dark nights, Is this correct or do I have something wrong?

Thanks!
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Old 01-15-12, 01:24 PM   #6
Webster
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Quote:
Originally Posted by Josey Wales View Post
Hey webster Thanks for all your work to make GFO possible looks like you have done alot. Quick question should the nights be way darker in GFO v1.1 I just installed it over stock 1.5 with TGT DIALS TO PK FIX for GFO everything looks good just cant find anything in this or any thread about this mod changing the nights to really dark nights, Is this correct or do I have something wrong?

Thanks!
nothing in GFO changes the brightness but in the game options you can change the brightness with "gamma" to tweak it if you need to see better.

it could be another mod your using effecting it, look at anything that changes the environment. often it can be a side effect of something unrelated such as anything related to grafics
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Old 02-26-12, 02:10 PM   #7
Munster
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Hi! It's a great mod and I like to use it but I've a small problem with the hydrophone since using the mod: there's no ship type recognition anymore. Can someone tell me how to fix it?

Thx,
Munster
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