![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
Posts: 1,860
Downloads: 85
Uploads: 0
|
![]()
As far as I know this has never been corrected. Must be hard coded or someone would have fixed it by now. Seems silly that the devs put this in or didn't catch it.
![]() ![]() Magic
__________________
Reported lost 11 Feb. 1942 Signature by depthtok33l |
![]() |
![]() |
![]() |
#2 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
|
![]()
Sadly, the fix to this seems to be to learn to estimate division by three. It gets easier with practice.
How stuff like this managed to slip through, I have no idea. There are a lot of minor issues that could make a major difference if they had been included to begin with. ![]()
__________________
"Never ask a World War II history buff for a 'final solution' to your problem!" |
![]() |
![]() |
![]() |
#3 |
Seasoned Skipper
![]() Join Date: Mar 2008
Posts: 698
Downloads: 262
Uploads: 0
|
![]()
Dang. I was afraid that was going to be the answer. Oh well. Better get out the ol' calculator
__________________
|
![]() |
![]() |
![]() |
#4 |
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 424
Uploads: 0
|
![]()
It's not a bug, it's a feature.
By doing a quick & dirty conversion in your head you are removing the unrealistic accuracy of the range as supplied by your W.O. The poor guys playing SH3 have to have a patch to do this. ![]()
__________________
There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
![]() |
![]() |
![]() |
|
|