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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#46 |
Sea Lord
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@pditty8811
I am pretty sure that WAC has one of the most biggest campaign files for Sh3 around as I added so much historical events.. much more than GWx because it was a main target to get almost all events for Sh3. I added events over several months... Tirpitz, Scharnhorst, etc. big events for big warships are included! |
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#47 | |
Chief of the Boat
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#48 | |
Stowaway
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Does WAC strive for historical accuracy? |
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#49 |
Chief of the Boat
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Let us not go down this road....please!!
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#50 |
Stowaway
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#51 | |
Chief of the Boat
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If you do add to said Campaign layer then ensure the models you add do not conflict with whatever is already contained within the supermod of your choice. |
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#52 |
Navy Seal
![]() Join Date: Sep 2009
Location: Valhalla
Posts: 5,295
Downloads: 141
Uploads: 17
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Would he need permission to alter/mod these files from any given super mod?
Sorry for sticking my nose into things. I take it he can modify but not release? W/o the proper permissions and credits? |
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#53 |
Chief of the Boat
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Well that is my understanding of the etiquette around these parts.
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#54 |
Soundman
![]() Join Date: Jul 2008
Posts: 143
Downloads: 220
Uploads: 0
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hi all , just wondering which is the largest convoy mission in SH3 or GWX3 .
you know the one with the most ships in it . thanks . ![]() |
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#55 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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In game, the largest convoy I came across was about a little over 20 ships.
Historically, average size convoys were about 40 ships: Some as small as 2 ships only; commonly around 10-20; the largest was said to be 150, but I think the game will crash if you got a convoy that big in front of you. The 'Greatest convoy battle' to have taken place was said to be that of Convoys HX 229/SC 122. HX 229 had about 40 ships and SC 122 had 60. 38 U-boats were reported to have engaged these two convoys in immediate area. anyway, hope this helped,
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-Kapitänleutnant Richard L. Römer ![]() |
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#56 |
Soundman
![]() Join Date: Jul 2008
Posts: 143
Downloads: 220
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thank`s for that info, sorry I took so long to reply .
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#57 |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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this old trad looks the right place for the question.
If i took campaing files from WAC to make a restricted campaing (emplying it in the same wac version). I mean, i go to mission editor x2, take for example scripted file. One of 2, or i select units in indic sea and mediterrean and erase it or i select units designed only earliers 1941 (this is not so simple). Any way i chose one by one and erase it. ok? i know the editor ir tricky and as all the things shoud fail. But is posible to make a massive erase of units from files without of making a broken file?
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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#58 |
Sea Lord
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@Aquelarrefox
Of course it is possible to delete as many units as you want and then save the campaign as campaign for a restricted timeline or a special area. |
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#59 | |
Commander
![]() Join Date: Apr 2013
Location: Buenos Aires
Posts: 456
Downloads: 159
Uploads: 0
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3 mod could cover 17 of 16 flotillas (even spliting mounson in 2 waves as it was made, only joining 12 and 33 like transference). Even if you wish could load fullcamping all of you wish to patrol in a noncover region by your flotilla Splited camping files could cointain probable 50% less units exept the flottilas than run along all the war. Basicly is a mix of reduced campaing and alternative flotilla from gxw and the "testing ship flotilla" of ccom. I think the reduction of the number of units should be enormus performance bruch.
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Having a HARD TIME with CONSOLIDATE GRANMA MOD... |
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