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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#3586 |
A-ganger
![]() Join Date: Apr 2005
Posts: 78
Downloads: 11
Uploads: 0
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Comments and a question:
Comments: running TMO 2.2 (have 2.5 D/Led but haven't made it back to port yet to install) and RSRD. What a wonderful experience. Some people complain that RSRD provides "too" realistic an experience, in terms of traffic, but I have had some amazing encounters. Chased a lone, large merchant in a storm, out of torpedos (I was heading back to port,) at night, and basically had to let sonar tell me where he was and then fire blind in that direction with the deck guns. I couldn't see him over 200 yards away, but I could see when my shells made impact. It took a long time and a lot of shots, but a lot of satisfaction when he finally went down. He ran and zig-zagged and did everything he could to get away. Then tonight I was patrolling up near Dutch Harbor, which I don't like due to all of the aircraft, and so I went south to look around. Found a large convoy, warships. Thought I would get a nice cruiser, was lining everything up, then saw it was an American ship! Disappointed, but I decided I'd see where they were going. As they were making their way, they were repeatedly attacked by enemy aircraft. I watched the aircraft attack the cruisers and destroyers, and most were shot down, but some managed to sink a couple of ships. I decided to head in the direction of the aircraft to see if they came from a carrier, and a survivor square showed up on the map where the cruisers had gone down. Now the question: I have put the submarine right on the area where the survivor square is on the map. But I can't see a survivor anywhere in the water through my binoculars. I have been looking for 30 minutes, real time, looking all around, and nothing. Is there a trick to this I am missing? I really, really don't want to leave this guy in the middle of the Pacific!!! |
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#3587 | |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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You could try this first http://www.subsim.com/radioroom/show...highlight=soup Good luck
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#3588 |
Seaman
![]() Join Date: Jun 2006
Location: Polop, Alicante (Spain)
Posts: 36
Downloads: 207
Uploads: 0
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I can't find a summary of changes in this new version. Is there any available? Asking this because i want to know if mods like IJN Radar Fix or DC Water Disturbance still works with the 2.5 version or now are included.
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#3589 |
Sea Lord
![]() Join Date: May 2006
Location: 5 Miles Inland West Of Lake Huron
Posts: 1,936
Downloads: 139
Uploads: 0
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I don't see why they wouldn't.
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A legislative act contrary to the Constitution is not law. -John Marshall Chief Justice of the Supreme Court --------------------- |
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#3590 |
Grey Wolf
![]() Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
Uploads: 0
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To find out if they are included read the manual.
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#3591 | ||
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Quote:
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#3592 |
Grey Wolf
![]() Join Date: Jun 2011
Location: UK
Posts: 752
Downloads: 414
Uploads: 0
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AH well, it was worth a shot.
Glad you got 2.5 sorted out, I'm having a blast in it ![]()
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-------------------------------------------------- Authority should derive from the consent of the governed, not from the threat of force If the only tool you have is a hammer, pretty soon everything starts to look like a nail FOTRS Ultimate http://www.subsim.com/radioroom/showthread.php?t=226270 The future of SH4 - coming to a PC near you soon ![]() |
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#3593 |
Swabbie
![]() Join Date: Nov 2010
Posts: 13
Downloads: 15
Uploads: 0
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guys,
sorry if it has been asked before but i cant find the answer, can someone explain what each optional mod of TMO 2.5 does? i think only one of them has a doc describing its use. |
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#3594 |
Electrician's Mate
![]() Join Date: Sep 2009
Posts: 131
Downloads: 197
Uploads: 0
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Guys,
Please see my entry in the main SH4 Forum (Not the mods one) entitled TMO 2.5 difficulty. Also anyone have a TMO 2.5 compatable escort dumber? ![]() |
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#3595 |
Ocean Warrior
![]() Join Date: Sep 2008
Location: Notify command we have entered the Grass Sea
Posts: 2,822
Downloads: 813
Uploads: 0
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Rather than trying to recruit someone to research your questions as to particular optional mods, you might want to consider posting the specific mods for which you wish an explanation.
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#3596 |
Helmsman
![]() Join Date: May 2009
Location: Germany
Posts: 102
Downloads: 174
Uploads: 4
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trying out the new tmo 2.5 and liking it =) but... looking directly ahead in the bridge view, I get a huge fps drop. I suspect my rig is too slow to handle the bow wake
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#3597 |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
Posts: 2,731
Downloads: 393
Uploads: 12
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Reduce/turn off graphics options and see how it runs?
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#3598 |
Grey Wolf
![]() Join Date: Jul 2011
Location: UK
Posts: 857
Downloads: 87
Uploads: 3
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Just seen 2.5 available, great stuff! Downloading it now, thanks for all your work Duci!
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#3599 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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What is the difference between TMO2.2 and TMO2.5?
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#3600 |
Medic
![]() Join Date: Jun 2009
Location: Blue Coral Sea
Posts: 168
Downloads: 305
Uploads: 0
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what is the difference between TMO2.2 and TMO2.5?
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